Tell me all about them please.
Tell me all about them please.
Only played katana a little so far. Love the animations. Feels great. Seems effective in many ways so far.
Then again, I've always liked katanas and iainuki draw, so I'm a little biased.
Instead of asking, it's probably easier to just try them out. They made it a lot easier to level now.
They're awesome, fast, powerful. The PA's actually flow well into the other
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A lot of things look cool when you first use them (Dagger) but is Katana actually efficient and good?
Katanas are way too slow and their hit stop is ridiculous. I thought techer wand was shit, but this just takes the cake.
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They greatly reduced the number of kills and drops required for many orders. Some equipment requirements seem to be much lower. They've probably made lots of other small changes here and there, too.
You also get 10% of main class EXP for subclass now. Applies to all incoming EXP, it seems. The 10% isn't adjusted to the subclass level, so you can turn in an order with huge rewards and have the subclass receive the full 10%.
Thanks to musicmf for pointing the client order tip out.
Regardless of coolness, daggers always felt weak to me. Anyway, it's hard to say how good katanas truly are until reaching high level, gearing up and experimentation with skills.
So far though (level 12), they seem effective, easy and fun to play.
Edit: If there's anything Katana may be lacking in so far, it's the dash attack. If I read correctly, there's a stance that lets katana zip from one enemy to another, but I haven't tried it yet.
I guess it's best to wait for feedback from someone who has already maxed out katanas. I'm a long way off.
Last edited by TaigaUC; Jul 17, 2013 at 09:04 AM.
Maybe you got too attached to the 1 week Triboost?
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