One could say Force dodge is the best if you're good enough, since if you cancel properly it's even shorter than step.
And having massive invul. frames can be useful here and there.
For mostly anyone though step is superior because it's easy to use, its duration is pretty much perfect, and it has an acceptable amount of inv frames. Also step attack and triple stepping.
But please. Do keep going for 3 to 4 pages.
Braver can't cancel any of their PAs with a block or dodge, but Hunter can on a lot of theirs. Plus there is the gunslash for ranged attacks. And Hunter has more HP.
Force has low HP and no block. They do have free heals, but that's slower than using an item and costs PP to use. Don't try to tell me Deband (without Deband Cut) is a good defensive ability.
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i main fo and sometimes wish i had step+advance for a lot of situations, ra dodge roll is the worst anyway
back on topic basically anything can solo except for stuff like ranger/techer, fo with hp investment has it the easiest since you have unlimited healing (hp investment is for when you have human error and get hit) followed by probably gu/hu after justflip bonus was added
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Yes, in significant amounts, but as unlucky said it has minimal defensive abilities.
For an ordinary, run of the mill generalist build, I feel br/hu is pretty much the best or easiest you can get right now. Good offense, good defense, good at range, good up close, not overly weak in any particular way. The defense isn't that great, but def requirements were reduced a while ago anyway.
Automate Deadline/Halfline + Iron Will. This would be the best combo for survivability, though it sacrifices offense greatly.
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In all honesty. Mirage escape is very situational but in terms of not taking dmg at all, it is better. In terms of reation time, step is better cause u can just step out and then continue whereas fo has to wait to phase back in and then wait for the charge time to finish.
My only concern is that u can still take dmg as hu. You still hv to take into consideration the range of the enemys attack as hu(or fi?). As fo, the enemys attack animation has prolly ended before you phase back in.
I don't understand the force has minimal defensive abilities argument, the dodge makes it so you never get hit. It's also ranged, so you're far away from most mob attacks, and when they do attack you, you easily dodge them. I have the easiest time on force compared to melee because I can kite and dodge anything I can't kite.
When solo you will be hit and flinched. This is just a given.
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