i saw someone with a vol soul,power 3,power boost and ability 3 in a unit. im curious how they can do that and how much it will cost you to make one?.
i saw someone with a vol soul,power 3,power boost and ability 3 in a unit. im curious how they can do that and how much it will cost you to make one?.
Vol soul: 80% chance with 3. 50% with 2
Power 3: 80% with 2, or power 2 x3 +mutation 1
Ability 3: 60% with either technique + power + shoot 3, or mind + body + react 3
3 affixing units for soul, stat 3, random would usually cost less than 2 mil, but as for ability, I don't mess with that. I'd sooner use a stat boost rather than find the specific fodder for an affix you can't guarantee anyway outside of the affix boost week, and spending 20 excubes on a 30% affix booster. Ever since Dudu managed to fail 2 out of 3 90% chances on making 3 ability fodder for me, I won't entertain the idea if you can't make it 100%.
I affixed stigma (30% chance of affixing) on my vardha units just fine ;p
With stamina III and I'm working on obtaining cougar souls
really, adding stuff to units isn't bad at all imo
How do you get the ability affix? Never found an item with it.
Exactly how Maninblue explained it a couple posts ago in this very thread:
You combine a Tech III+Power III+Shoot III or combine Mind III+Body III+React III
Doesn't matter which item has which, just that you have all of them in the mix somewhere.
Yeah, I've had 50%/60%/100% stick, and even 35%/35%/65% (or something like that). But then had 45%/75%/75% all fail down to 0.
It doesn't matter if you've got 95%/95%/95%, if even one fails you're practically back to square one since pushing a new slot drops everything down to nothing. Considering the amount of materials used to get that far, chancing the dice can be really expensive and discouraging.
I want to make 3 Vardha units, with Vol Soul and Power 3 on each of them, what would be the simplest way to go about this?
There are different ways to go about affixing, each "simpler" in separate ways.
Direct Approach:
Target unit has 0 slots.
Use any unit with Power III on it, regardless of the other affixes on it.
1x fodder: 48% chance
2x fodder: 60% chance
Target unit has Power III, no other affixes
Use two units with Vol Soul on them, no other affixes
Vol Soul: 37% chance
Power III: 42% chance
or the other way around:
Target unit has 0 slots.
Use any two units with Vol Soul, regardless of their other affixes.
40% chance.
Target unit has Vol Soul, no other affixes.
Use one unit with only Vol Soul, one unit with only Power III, no other affixes on either.
Vol Soul: 37% chance
Power III: 42% chance
Simple, right? All you need to do is luck out. The final attempt to 2s (two slot) your unit is 15.5%. But don't worry, there's still a 48% chance to keep one of them so you can skip the first step! (It's a 36.5% chance to lose both).
Segmented Approach:
Target unit has 0 slots.
Use any unit with any affix (any Stat I: Atk/Def/Dex/Res)
80% chance
Target unit has 1 slot.
Use one or two units with any affix (as above, but don't use the same one)
1 fodder: 70%/70% chance
2 fodder: 75%/75% chance
Target unit has 2 slots.
Use two units each with Vol Soul and one other affix (does not matter)
50% chance (other affix is guaranteed)
Target unit has Vol Soul and one other affix.
Use two units each with Vol Soul and Power III (affix yourself or purchase them)
Vol Soul: 80% chance
Power III: 80% chance
There are many advantages to this method. The most obvious one is the final attempt chance of 64% (or 100% with a +20% booster). Another one is that, assuming you do plan on using a +20% for the final affix, once you have the soul on your target item you will never lose it. From that point onward, your gear will at the very least have 30 Atk and the amount of slots that you want. The least obvious one is the affixing cost: high rarity equipment costs more meseta per affix attempt. Concentrating the majority of your affixing on fodder units can drastically reduce your total expenditure, even if you end up needing more total attempts.
Of course, this all may be totally unnecessary for only two slots, but believe me when I say that directly pushing 3+ slots when a Soul and/or Stat III is already on the item is wrought with despair.
Wouldn't it be easiest to use a target unit with 2 slots in it already and overwrite whatever it has with your new ones.
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