GUYS LETS WAIT TILL NEW DIFFICULTY IM SURE IT WILL GET BETTER
GUYS LETS WAIT TILL NEW DIFFICULTY IM SURE IT WILL GET BETTER
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
Oh gawd. XD
Exactly.
The game itself is designed around the F2P mechanic, so SEGA JP has created this insanely low drop-rate to encourage trading; thus people would buy Premium to get a pass. As you said, though, we still have no idea how these drops are really carried out. I just think their tables are screwed up for the time being. It's either that or they are really hitting the bottom of the barrel with their rates because, as we all know already by this point, SEGA JP wants to push more reasons to get Premium than not.
Edit: So it's clear, I don't agree with SEGA doing this, either. It's just plain wrong---simple as that. While some of these rares are entirely optional to have, those same rare items are what signifies your commitment to the game itself. Having such inane, tepid drop rates for anything, whether they want to push Premium or not, could end up backfiring sooner than later. I think they need to experiment with some new boosters and make their effects stronger as well. Perhaps a booster for rare enemy encounters?
All I know is that if an item is designated to drop 1/1000 times you kill [X Rare Monster], then using something like a Rare Drop Booster +250% would only make that 2.5/1000. SEGA needs to at least find a way to meet us at a compromise that way they can still have trades being active while we also have a better chance at finding these rares that are, for all intensive purposes, broken drops. :/
Haha. Forgot about that when typing my reply.
You're absolutely correct. The new Super Very Hard difficulty should make finding these rares much easier. Hopefully, there'll be an Ultimate difficulty after that as well.
Last edited by NintenJon25; Aug 15, 2013 at 01:41 PM.
Not entirely.
Very hard launched with these rates, and it took many months for them to finally add 10* purchase passes.
Since launch we had these rates. I still remember trying to affix my gear with a 90% chance on a soul to having Power II and Poison I.
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Super Very Hard should make all Very Hard rares completely worthless with how often they drop.
If Very Hard was any indication.
But any new stuff? Haha
Though yeah, that lv60 Falz was absolutely no different from lv50 in terms of drop frequency.
Last edited by UnLucky; Aug 15, 2013 at 02:05 PM.
Basically.
I'm still new to Phantasy Star Online 2 (only started a couple weeks ago), but I've played every Phantasy Star game since the original, excluding only Universe and the Portable 1/2. I still have my hopes up that SEGA does SOMETHING to fix those ridiculous rates, though. :/
Like I said last page, the rates were there since launch. Doubt they'll rebalance them to conform with their cash flow from rare drop boosters.
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