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  1. #41

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    GUYS LETS WAIT TILL NEW DIFFICULTY IM SURE IT WILL GET BETTER
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  2. #42
    United Arks Defender NintenJon25's Avatar
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    Quote Originally Posted by MetalDude View Post
    Wait.

    Everyone is assigned Pinkal by default.

    It explains the Mace of Adamans from Falz.
    Oh gawd. XD

    Quote Originally Posted by gigawuts View Post
    No, I'm aware. This does not help when you have a streak of 17 consecutive 0 loss protected failures on a 9->10 grind, or exactly as many failures for soul & power III transfer for a 30% success rate each.

    The odds of these streaks are so astronomically low that they should be virtually impossible to happen unto repeatedly in normal gameplay, yet almost everyone can tell you about a similar experience. Good RNGs are designed specifically to avoid streaks, yet they're entirely common and even expected in this game.

    Which leads back to my original conclusion: This game IS designed to behave this way, and with no documentation or explanation we have no reason to believe anything any way besides what the evidence itself indicates.
    Exactly.

    The game itself is designed around the F2P mechanic, so SEGA JP has created this insanely low drop-rate to encourage trading; thus people would buy Premium to get a pass. As you said, though, we still have no idea how these drops are really carried out. I just think their tables are screwed up for the time being. It's either that or they are really hitting the bottom of the barrel with their rates because, as we all know already by this point, SEGA JP wants to push more reasons to get Premium than not.

    Edit: So it's clear, I don't agree with SEGA doing this, either. It's just plain wrong---simple as that. While some of these rares are entirely optional to have, those same rare items are what signifies your commitment to the game itself. Having such inane, tepid drop rates for anything, whether they want to push Premium or not, could end up backfiring sooner than later. I think they need to experiment with some new boosters and make their effects stronger as well. Perhaps a booster for rare enemy encounters?

    All I know is that if an item is designated to drop 1/1000 times you kill [X Rare Monster], then using something like a Rare Drop Booster +250% would only make that 2.5/1000. SEGA needs to at least find a way to meet us at a compromise that way they can still have trades being active while we also have a better chance at finding these rares that are, for all intensive purposes, broken drops. :/

    Quote Originally Posted by jooozek View Post
    GUYS LETS WAIT TILL NEW DIFFICULTY IM SURE IT WILL GET BETTER
    Haha. Forgot about that when typing my reply.

    You're absolutely correct. The new Super Very Hard difficulty should make finding these rares much easier. Hopefully, there'll be an Ultimate difficulty after that as well.
    Last edited by NintenJon25; Aug 15, 2013 at 01:41 PM.

  3. #43

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    Not entirely.

    Very hard launched with these rates, and it took many months for them to finally add 10* purchase passes.

  4. #44

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    Since launch we had these rates. I still remember trying to affix my gear with a 90% chance on a soul to having Power II and Poison I.
    Interested in playing PSP2i without starting over? Click here to get started or look here for people converting saves.

  5. #45

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    Quote Originally Posted by NintenJon25 View Post
    Haha. Forgot about that when typing my reply.

    You're absolutely correct. The new Super Very Hard difficulty should make finding these rares much easier. Hopefully, there'll be an Ultimate difficulty after that as well.
    i thought the sarcasm wouldn't fly past people since i wrote it in caps but seems like it isn't the case
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  6. #46

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    Super Very Hard should make all Very Hard rares completely worthless with how often they drop.

    If Very Hard was any indication.

    But any new stuff? Haha

    Though yeah, that lv60 Falz was absolutely no different from lv50 in terms of drop frequency.
    Last edited by UnLucky; Aug 15, 2013 at 02:05 PM.

  7. #47
    United Arks Defender NintenJon25's Avatar
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    Quote Originally Posted by jooozek View Post
    GUYS LETS WAIT TILL NEW DIFFICULTY IM SURE IT WILL GET BETTER
    Quote Originally Posted by gigawuts View Post
    Not new to you, maybe. It seems like Nintenjon hadn't fully thought through the subject, which sparked a brief discussion and explanation of reasoning.

    Which is what I garner the point of a forum is - to discuss things.
    Basically.

    I'm still new to Phantasy Star Online 2 (only started a couple weeks ago), but I've played every Phantasy Star game since the original, excluding only Universe and the Portable 1/2. I still have my hopes up that SEGA does SOMETHING to fix those ridiculous rates, though. :/

  8. #48

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    Like I said last page, the rates were there since launch. Doubt they'll rebalance them to conform with their cash flow from rare drop boosters.
    Interested in playing PSP2i without starting over? Click here to get started or look here for people converting saves.

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