Howdy folks,
Seen some mention on the forums on how this game isnt that difficult. That being said and even though my main is only lvl 30, i have to agree.
I feel ive gotten just past the point of the endless grind just to unlock my sub-class.
Is there more in store? I like TA's in theory. Only started doing some on PSO BB until my team died(fell apart, drama, etc...)
So, i guess ill ask:
How would you like to see added difficulty in PSO2?
For one i think if the enemy AI used attacks and techs that reposition the players, that could add difficulty. Make spacial positioning, thus timing more relevent.
Different quest objectives would be cool but what if there was a difficulty that included friendly fire? That could be LOL's out the Wazoo.
Better enemy AI that would let mobs gang or snipe you from a flank or rear, timed against certain PA/Techs. Example, you do an Over End, some ankle biters start banging on your backside(insert jokes). Would likely give more priority to invincibility frames/ cancels/ and dodges.
Enemy attacks that drain your PP?
More emphasis on team composition. Like an all cast team gets some bonus, but maybe a cast/dewman team gets a penalty. Prolly could use some fluff to support or use a cyclical calender-like system where tuesday is cast day...etc.
Racial weaknesses. Casts suck vs lighting/shock, Newmans suck vs Dark/poison...etc. This is where humans could win out.
Perhaps more tactical thought could be given to enemy ranged and tech attacks.
These are just some ideas that im spraying at the forums as my Gf is going over our grocery list. If some ideas seem dumb, im gonna blame some of it on trying to tune out reality,
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