This thread has a misleading title, there is no difficulty in PSO2.
There are many ways to balance and add challenge to PSO2:
- Change how multipliers from skill trees work to simple additions of multipliers, and atrociously nerf everything. That's the greatest sign of not planning ahead, there: 'We'll add multipliers that multiply other multipliers that multiply other multipliers'. Yo dawg, i herd u liek scaling enemies to players' damage output?
- Change the maximum number of affixes on an item to two or three. The game died when you could have HUcasts with 800 HP and FOnewearls with 1000.
- Buff monster stats, particularly HP, and multiply the stats of all monsters for every player in the party.
- Reward skill over gear, promoting support and eliminating target practice (entrance/exit PSE bursts).
- Release missions that are not luck-based bullshit like advanced missions. Missions like Endless Nightmare, Phantasmal World and Extreme Warfire from PSO1; just getting submerged by enemies, no PSE crap. Missions that require a full and balanced team, planning and some brains.
Now if only PSO2 was not a glorified simulator of retarded, perverted fashion catering to the noobs...
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