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Thread: Game Difficulty

  1. #131

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    Well that would be great if every Force player had multiple skilltrees or could switch for free between missions

  2. #132

    Default

    True. But the FO and TE trees are a big problem to begin with. FO and TE should have boosts to techs that are not bound to the element, like in PSO1 where you had boosts to simple techs, Gi techs, ra techs, support techs. Make them like the HU/FI/BR stances. Maybe add something like Zero ranges boost for techers and a long range boost for FO. Make techs benefit from HU skills and give gunslashes some tatk based PA's.

    I agree it wouldn't be fair for those with a single skill tree, that needs to be fixed first.


  3. #133

    Default

    Challenge Mode.

    I hope we get something like CM from pso1&2.

    I was just getting into just before i quit. Some tense moments there.

    But if they do CM, i hope they change the classes a bit, just for CM, cuz party composition was pretty vital.

    Now a 12-man Challenge Mode...that could be something.
    PSO2: Astra-Fo/?, Waluigi-Ra/?. Ship 2.

    Mechwarrior Online: InspectorG (Team Pug Life...which is not a team, nor a life.) Stock Mech Mondays EST

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