It's such a pain to make you angry enough to keep trying so you can "beat the system"someday and feel satisfied with yourself. It's a nice way to keep most people around (see: masochists).
It's such a pain to make you angry enough to keep trying so you can "beat the system"someday and feel satisfied with yourself. It's a nice way to keep most people around (see: masochists).
2 words
"bad luck"
Why is grinding so hard? Its because Dudu knows we "pleasure" ourselves at night before going to bed at nights...?
You might be on to something.
As far as grinding is concerned, Dudu got nothing on some others F2P out there. And concidering the most recent gears on my old F2P(P2W truthfully), even affix'ing isn't too bad.
so would it be cheaper to spend 500k+ for buying grinders and just keep spamming it till i get +10 :3?
栄美
ID: joshirosama
Maybe. Or maybe not. I don't have my crystal ball on hand, sorry. But here, have these dice. Try rolling them to simulate the experience and they should tell you.
well i made it to +9 >_> (9-10 are only -3 while the rest are -2)
栄美
ID: joshirosama
10* weapons pretty much favor -1 penalty over the other risks, even though risk does go up and success rate goes down to 20-30% at +9.
Here's a thread where I calculated average costs for getting to +10 on a 10*, given success/failure risk distributions. The derived rule of thumb is to start using +1 protection items at +7. Using a +5% success ticket +9 is about the same average cost as not using one, fluxuating based on the price of that item.
Fleet +10 Get :3
also first try with full protection.
Last edited by pkemr4; Aug 27, 2013 at 09:30 PM.
栄美
ID: joshirosama
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