Originally Posted by
UnLucky
Wow this thread has gotten pretty crazy since the last time I checked it.
That's EXACTLY WHAT HE JUST SAID, did you even read the posts above you? I didn't really see this resolved, so I'll clear this up right now.
The F2P model works because many people play for cheap/free, building up a healthy population that will hardly dwindle. These players work as free advertisement for the game, while also giving everyone else more of a reason to play, you know, since there are lots of people to play with. It doesn't matter how much money these people spend. They'll come, they'll go, they'll play entirely for free, or they'll even buy a few knickknacks with real cash. That plays perfectly into Sega's favor.
See, there are a few people playing the game who spend The Big Bucks. They want the best stuff, the coolest stuff, the nicest stuff, they want the fame and the power, they want it all. But the thing is, the best in slot gear can't be bought with AC. The nice looking clothes and accessories are locked behind random item boxes. Is a single costume worth an indefinite amount of AC, possibly over $100? For some, maybe so, but I imagine very few players would buy scratch cards if the items weren't tradeable.
The large population of free players fuels the economy. They give the AC scratch items value. Paying players can turn AC into MST by selling their unwanted items, or even buying scratch cards for the sole purpose of turning it into in-game currency. This then allows the paying players to buy the expensive items on the shops, which wouldn't even be there in the first place without a healthy population.
Directly related to the above and no, you're wrong. People farming meseta to buy AC clothes means a lot to Sega. Understatement of the year, right here. The more demand for AC clothes means the more valuable the commodity becomes which means more incentive for people to purchase AC to then sell AC clothes. If free players stopped buying costumes off the shops, paying players would stop selling costumes on the shops, and finally less people would buy AC scratch to begin with, since they could not then sell them.
This can lead to ridiculously skewed prices if they're never adjusted.
Like say you're starting out and 10g is a lot for you. Look up some nice gear in the shops, and the best stuff is all 50g or higher.
There is an in game feature that lets you directly buy gold with cash at a fixed rate of $1 for 10g. Wow, what a deal, I can totally gear myself out for less than $20!
Now as the game progresses, super rare uber gear exists and everyone's been farming the hardest areas for months on end. The current best weapon costs 10,000g, with entry level rares at only a thousand or so per piece. Chump change for anyone who's been playing the game for more than a week.
And yet it costs hundreds of dollars to directly purchase enough gold to barely compete with free players. Suddenly the idea becomes less practical, although some people will still do it.
You pretty much have to be 50+ to get the most out of any class... Especially Gunner which has useful skills all the way until lv60 before running out of SP.
But whether it's 1% damage per level or just stats for equipment, they're still meaningful. And Killing Bonus isn't nothing; it certainly helps you keep the damage rolling.
Connect With Us