Page 11 of 14 FirstFirst ... 891011121314 LastLast
Results 101 to 110 of 140
  1. #101
    Keeper of Precepts Hrith's Avatar
    Join Date
    Jan 2003
    Location
    Gallifrey
    Posts
    9,186

    Default

    Yes, but they are not all equally good. Ramegid may be very powerful, it has one fourth the range of Gigrants. Gizan is useless. Grants is weaker than Zonde while Zonde can hit more than one target (makes so little sense); also weaker than Gigrants and Ragrants, I don't even wanna know who balanced that.

    However, if we're going to add the lack of balance between techniques as a design flaw (which it is, but at least there are several techniques of each element that are very good), the melee and ranged photon arts are a lot worse.

    Addition Bullet, photon art of a weapon type that can be used by any class, is a stronger penetrating attack than those on specialised weapon types (Penetrate Arrow, Pierce Shell).
    Not to mention that is the only good PA for the gunblade, 8/9 are average/bad/utter crap.

    Some PAs that would be incredible, because of how they work and hit enemies - Nova Strike, Slide Shaker, Assault Buster, Sacred Skewer, Orchestra, Quake March, Scissors Edge, Deadly Circle - are not usable because of how stupidly overpowered some of the other PAs for those weapon types are.

    I'm not going to mention all the numerous PAs made useless in this game because of poor design or outrageous damage output differences, but some are unbearable:
    Zero Distance (as the name implies... no range) is weaker than Divine Launcher (maximum launcher range).
    Concentrate One (only one target) is weaker than Divine Launcher (MT + wide blast).

    etc.

  2. #102

    Default

    Quote Originally Posted by Hrith View Post
    Yes, but they are not all equally good. Ramegid may be very powerful, it has one fourth the range of Gigrants. Gizan is useless. Grants is weaker than Zonde while Zonde can hit more than one target (makes so little sense); also weaker than Gigrants and Ragrants, I don't even wanna know who balanced that.

    However, if we're going to add the lack of balance between techniques as a design flaw (which it is, but at least there are several techniques of each element that are very good), the melee and ranged photon arts are a lot worse.

    Addition Bullet, photon art of a weapon type that can be used by any class, is a stronger penetrating attack than those on specialised weapon types (Penetrate Arrow, Pierce Shell).
    Not to mention that is the only good PA for the gunblade, 8/9 are average/bad/utter crap.

    Some PAs that would be incredible, because of how they work and hit enemies - Nova Strike, Slide Shaker, Assault Buster, Sacred Skewer, Orchestra, Quake March, Scissors Edge, Deadly Circle - are not usable because of how stupidly overpowered some of the other PAs for those weapon types are.

    I'm not going to mention all the numerous PAs made useless in this game because of poor design or outrageous damage output differences, but some are unbearable:
    Zero Distance (as the name implies... no range) is weaker than Divine Launcher (maximum launcher range).
    Concentrate One (only one target) is weaker than Divine Launcher (MT + wide blast).

    etc.
    Oh, I know. Ramegid is such a disaster in every single way. My god, it even sets off epileptic seizures. They really outdid themselves on making a horrible tech with that.

    I don't mean to say everything is balanced. I'm just picking a couple that stand out in one particular school of techs. If I were to make a post about every single PA...I'd be here for 9 hours. Fuck that. I don't want PAs to be rendered useless, but at the same time I don't see the real need for them to all be good. Something that fully specializes will outperform it.

    Ice is only really an exception because of the mastery system. A fully specialized tech from another element might not be better because you might not have those masteries. That's different for photon arts, because all you need is an expensive a good weapon to use it on.

    And that is a whole different discussion. The problems there come down to elements being relegated to skilltrees, which I don't think they should have been, and then I'd be tearing up the floorboards when I originally set out to find a different rug.

  3. #103

    Default

    Quote Originally Posted by Hrith View Post
    Addition Bullet, photon art of a weapon type that can be used by any class, is a stronger penetrating attack than those on specialised weapon types (Penetrate Arrow, Pierce Shell).
    Not to mention that is the only good PA for the gunblade, 8/9 are average/bad/utter crap.

    Some PAs that would be incredible, because of how they work and hit enemies - Nova Strike, Slide Shaker, Assault Buster, Sacred Skewer, Orchestra, Quake March, Scissors Edge, Deadly Circle - are not usable because of how stupidly overpowered some of the other PAs for those weapon types are.

    I'm not going to mention all the numerous PAs made useless in this game because of poor design or outrageous damage output differences, but some are unbearable:
    Zero Distance (as the name implies... no range) is weaker than Divine Launcher (maximum launcher range).
    Concentrate One (only one target) is weaker than Divine Launcher (MT + wide blast).

    etc.
    Wait, what? Since when Assault Buster is bad? Sacred Skewer, too. Even with the range nerf, it's still usable (though the new range kinda limits its utility).

    Gunslash has Thrillplosion and Aiming Shot, though only ranged classes actually use those PAs.

    I'll only give you that a Ranged Fi/Hu is better than a Striking Fi/Hu in AQs, because a strong Additional Bullet is overall better to deal with mobs. But it doesn't mean the PAs I mentioned are useless.

    With Ranged melee, I mean with units affixed with R-ATK, a ranged mag and a Jikomi. It's a ghetto solution for those who don't have Gunbraver and are leveling Fi, and it works o/.
    -PSO2 JP:
    -Kamekur (taco only) : 70/66/50/0/40/0/70 Fi/Hu - Braver
    -Akane Haruna (dropped):66/31/70/66/0/0/0 Ra/Hu - Gu/Hu
    -Akane Iremi (dropped): 30/49/0/0/70/60/53 Fo/Te - Fo/Fi - Fo/Br
    -茜泉:70/70/75/70/75/75/70/21 not Bo.
    -エリ: 70/45/1/0/1/8/70/1 Br/Hu

  4. #104

    Default

    Quote Originally Posted by Hrith View Post
    Yes, but they are not all equally good. Ramegid may be very powerful, it has one fourth the range of Gigrants. Gizan is useless. Grants is weaker than Zonde while Zonde can hit more than one target (makes so little sense); also weaker than Gigrants and Ragrants, I don't even wanna know who balanced that.

    However, if we're going to add the lack of balance between techniques as a design flaw (which it is, but at least there are several techniques of each element that are very good), the melee and ranged photon arts are a lot worse.

    Addition Bullet, photon art of a weapon type that can be used by any class, is a stronger penetrating attack than those on specialised weapon types (Penetrate Arrow, Pierce Shell).
    Not to mention that is the only good PA for the gunblade, 8/9 are average/bad/utter crap.

    Some PAs that would be incredible, because of how they work and hit enemies - Nova Strike, Slide Shaker, Assault Buster, Sacred Skewer, Orchestra, Quake March, Scissors Edge, Deadly Circle - are not usable because of how stupidly overpowered some of the other PAs for those weapon types are.

    I'm not going to mention all the numerous PAs made useless in this game because of poor design or outrageous damage output differences, but some are unbearable:
    Zero Distance (as the name implies... no range) is weaker than Divine Launcher (maximum launcher range).
    Concentrate One (only one target) is weaker than Divine Launcher (MT + wide blast).

    etc.
    Sacred skewer is actually a godsend in many cases I gave my level 30 CAST hunter/fighter a level 13 one it works very well. Orchestra is the funnest ability in the game and you aren't stuck like other abilities. I tried deadly circle and was greatly disappointed in it =(

    Speed rain and sacred skewer are the only partisan PAs you need, just remember to jump or dodge after using speed rain to cancel the stuck animation.

  5. #105

    Default

    Quote Originally Posted by AgemFrostMage View Post
    Sacred skewer is actually a godsend in many cases I gave my level 30 CAST hunter/fighter a level 13 one it works very well. Orchestra is the funnest ability in the game and you aren't stuck like other abilities. I tried deadly circle and was greatly disappointed in it =(

    Speed rain and sacred skewer are the only partisan PAs you need, just remember to jump or dodge after using speed rain to cancel the stuck animation.
    I prefer trick rave, slide end and a buster, trick rave is still the strongest partisan PA, it has good range, and its upward hitbox destroys flying enemies. Slide end is a good cluster killer, and buster is a great long range/piercer that can 1 shot almost any mob.

    Credit to MissMalice for the sig.
    Hunter: 65 Fighter: 65
    Retired Classes: Ranger: 40 Gunner: 40
    Force: 40 Techer: 40
    0 on everything else.

  6. #106

    Default

    Quote Originally Posted by AgemFrostMage View Post
    Sacred skewer is actually a godsend in many cases I gave my level 30 CAST hunter/fighter a level 13 one it works very well. Orchestra is the funnest ability in the game and you aren't stuck like other abilities. I tried deadly circle and was greatly disappointed in it =(

    Speed rain and sacred skewer are the only partisan PAs you need, just remember to jump or dodge after using speed rain to cancel the stuck animation.
    Bloody Sarabande is far better than Speed Rain.
    -PSO2 JP:
    -Kamekur (taco only) : 70/66/50/0/40/0/70 Fi/Hu - Braver
    -Akane Haruna (dropped):66/31/70/66/0/0/0 Ra/Hu - Gu/Hu
    -Akane Iremi (dropped): 30/49/0/0/70/60/53 Fo/Te - Fo/Fi - Fo/Br
    -茜泉:70/70/75/70/75/75/70/21 not Bo.
    -エリ: 70/45/1/0/1/8/70/1 Br/Hu

  7. #107

    Default

    Quote Originally Posted by Z-0 View Post
    Ramegid is fucking great. I hit 14,000 with it from a Talis. Zondeel everything together and let loose.
    Giving a bad, fumbling move omgwtf damage isn't proper balancing and you know it :P

  8. #108

    Default

    Well, yeah. Some good ideas, but the main problem is enemy HP being too low, really.

    Then things will just be the same but take longer to accomplish. You think droprates are bad now? The extra time spent killing would mean even fewer rares. Only kill tanky stuff if you have to, otherwise I ignore crabs and especially wondas.

    Nope. Techer is an amazing support class. Just because supporting in PSO2 is not as stupidly easy as it was in PSO1 and PSU does not mean it's literally worse, just more of a bother. If you are not playing in an MPA of 12 people (and even then, it helps a ton to have resta/megiverse spammers in some of the emergency MPAs) or in a mission where monsters are 10~15 levels below you, supporting matters a lot.
    I have players - Japanese and Westerners alike - that thank me at the end of missions (usually advanced, obv) because of my support.
    If you want to support then you can, no one stops you.
    The only improvement I want is that a Shifta or Deband tick should be a lot more than 15 seconds, we can all agree on that.
    Agreed, I don't even think it should tick but be instant.
    I am not sure I understand that. Megiverse is absolutely awesome, it's so good it should be nerfed (really 25% of your damage, I can heal for over 10,000 HP on a regular basis, when my characters have 800~1000 HP).
    Also not affected by the output reduction of Friend and Support Partners.
    Agree that it's awesome, disagree on nerf. When leveling hunter on my human I'd use the swing wired lance skill and megiverse on the catadraan monsters and it was not only fun but practical and awesome. Only reason I don't megiverse anymore is because of very limited space on the subpallete. I suppose I can trade useless nabarta for it.



    Yes and no. The tree itself is not useless at all; ice actually receives the biggest bonus of all elements if you specialise in it. It's just too rare to face monsters weak to ice to get an ice tree, unless you have three FO trees.
    Gibarta and Rabarta are great skills and I have a special ice tree but mostly for masteries and freeze keep. I still need to wash my tree and replace freeze % up skills (silly me thought it was additive at the time... -_- ) with tech charge up.

    People who claim the ice techniques are bad are nubs who are barely good enough to cast Zondeel all day to reduce team DPS, their opinion is irrelevant.
    Ice techs aren't bad, just if you must have one tree then putting in ice is impractical since lightning and fire weaknesses oftentimes share space.

    Give me back PSO1-style Challenge Mode, yeah.
    I wasn't around for PSO1 but more options never hurt =)

    cf Ice trees, it's not a valid point unless you're playing in situations in which you make the game too easy (monsters lower level, 12/12 MPAs, exit bursts).
    Very hard is very trivial even with my messed up ice tree, but it should given that I am level 57 and it is 42 content, especially considering I have a high end rare rod grinded to +9. Namegid takes out vol's horn in two hits, with or without photon flare.

    Not enough, maybe... but the few we have are enough to annoy me greatly. I think not enough people play the dragon altar. 99% of my deaths there are Sol Deegala.
    I personally have more trouble with the big monsters because they can hit from behind and do big damage and the mantis darkers. For Sol Deegala regular megid is best since it tracks, though they can still dodge.

    Enough people know the utter rape that are Signo Gun in AD Desert, though...
    I rarely get hit by melee attacks, even if they are a lot more common.
    I used to have big trouble against signo guns, and still might if they use the big nuke from behind and cannot see them because of the dust and expect it to crash into obstacles but goes through the circle platform and hits you anyway (you strategically move across to avoid it so it crashes against the wall ironically).

    The thing is, they wait for you to commit, the annoying gap between releasing RT and ability execution they use to dodge, so you just waste PP. Instead, wait for them to dodge and then strike!

    PSO1 Episode I & II had 18 weapon types, but we all know many were useless. PSU AoI had 27 weapon types, but once again, many were factually inferior to others, and some were altogether useless.
    Sounds like a quantity over quality issue. The practical nature of our times means that we go for the objectively best option, or if specializing then objectively best within that context.

  9. #109

    Default

    Quote Originally Posted by Kamekur View Post
    Bloody Sarabande is far better than Speed Rain.
    But two different classes and weapon types.

  10. #110

    Default

    Quote Originally Posted by AgemFrostMage View Post
    But two different classes and weapon types.
    Yeah, I know. I always take Fighter and Hunter as 2 halves of the same class.
    -PSO2 JP:
    -Kamekur (taco only) : 70/66/50/0/40/0/70 Fi/Hu - Braver
    -Akane Haruna (dropped):66/31/70/66/0/0/0 Ra/Hu - Gu/Hu
    -Akane Iremi (dropped): 30/49/0/0/70/60/53 Fo/Te - Fo/Fi - Fo/Br
    -茜泉:70/70/75/70/75/75/70/21 not Bo.
    -エリ: 70/45/1/0/1/8/70/1 Br/Hu

Similar Threads

  1. what are these and how do you use them?
    By C146 Cobra in forum PSO2 General
    Replies: 13
    Last Post: Sep 10, 2012, 07:39 AM
  2. How would you fix / modify PSU to make it better?
    By SELENNA in forum PSU General
    Replies: 31
    Last Post: Mar 24, 2009, 02:51 PM
  3. How would you fix the economy?
    By Sharkyland in forum Off-topic
    Replies: 21
    Last Post: Nov 15, 2008, 11:37 AM
  4. Replies: 49
    Last Post: Jul 27, 2006, 04:02 PM
  5. Which of these celled MAGs is better, and how do you use a C
    By Woggy in forum PSO: Mag, Quest, Item and Section ID
    Replies: 1
    Last Post: Apr 7, 2001, 08:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •