Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1
    ダーク ファルス 【守護者】
    Join Date
    Mar 2013
    Posts
    3,231

    Default Fo/Te, Fo/FI(Fi/Fo) Build and weapon advice.

    These are all male Dewman trees.

    Force/Tech, Force/Fighter Build
    Fo/Te Skill Tree
    Fo/Fi(Fi/Fo)


    This my final build I plan to go for, being that I cannot make different trees. I'm still leveling my Fo and haven't even started on my Te or Fi, but I'd still like some insight on a final build since I cannot afford a skill reset or new skill trees. Also, and advice on weapons and units would help.

  2. #2
    Keeper of Precepts Hrith's Avatar
    Join Date
    Jan 2003
    Location
    Gallifrey
    Posts
    9,186

    Default

    Your FO/TE build: your FO tree, however atrociously unoriginal, will work nicely for most spells, and do a lot of fire damage. Yet, your TE tree has a few problems:
    -A techer without Extend Assist is not even worth mentioning.
    -As a caster specialising in fire techniques, you are going to use Nafoie a lot; the PP cost of that technique requires PP Convert to use efficiently.
    -If you are strictly going to play FO/TE, Wand Gear is a waste of 2 SP.
    -Shifta Advance does not do much, sadly.

    Here's a slightly revised TE tree, more tuned to your build as FO main: http://ryuhiroshi.funpic.de/pso2/ski...Ib00007b00000f

    The link to your FO/FI build is broken.

  3. #3

    Default

    Personally I would not invest that much in deband. U wont use buffs that much outside major battles like falz or aq bosses. Ur better off maxing or trying to shifta instead.

    On ur fo build. Fire mastery 2 is waste to max since iirc anything beyond 1sp is just 1% dmg increase. Lightning is used way to much in the game, so you are better off maxing bolt pp save.

    And ya. A fo without either extend assist or territory burst is bad fo.

  4. #4
    ダーク ファルス 【守護者】
    Join Date
    Mar 2013
    Posts
    3,231

    Default

    Quote Originally Posted by Hrith View Post
    Your FO/TE build: your FO tree, however atrociously unoriginal, will work nicely for most spells, and do a lot of fire damage. Yet, your TE tree has a few problems:
    -A techer without Extend Assist is not even worth mentioning.
    -As a caster specialising in fire techniques, you are going to use Nafoie a lot; the PP cost of that technique requires PP Convert to use efficiently.
    -If you are strictly going to play FO/TE, Wand Gear is a waste of 2 SP.
    -Shifta Advance does not do much, sadly.

    Here's a slightly revised TE tree, more tuned to your build as FO main: http://ryuhiroshi.funpic.de/pso2/ski...Ib00007b00000f

    The link to your FO/FI build is broken.
    So, that leave me with 3 points in TE do as I like? Also, I should do some nice damage with his, correct?

  5. #5
    (⌐■_■) ShinMaruku's Avatar
    Join Date
    Feb 2006
    Location
    Firmly attached to Sil'fer's boobies
    Posts
    5,365

    Default

    This what I'd do for Fo/Te it's the most sustainable tree you can work with.

  6. #6
    ダーク ファルス 【守護者】
    Join Date
    Mar 2013
    Posts
    3,231

    Default

    What? The tree Hrith posted?

  7. #7

    Default

    Fixed the OP's Fo/Fi build link

    It's not a bad build, but since Critical skills aren't very good, you might want to get some utility skills instead like this. It won't improve your damage directly, but you'll get increased PP regen if you've got a status effect. Gimmicky for sure, but +20% crit rate is not much better.

    Quote Originally Posted by Hrith View Post
    Your FO/TE build: your FO tree, however atrociously unoriginal, will work nicely for most spells, and do a lot of fire damage. Yet, your TE tree has a few problems:
    -A techer without Extend Assist is not even worth mentioning.
    -As a caster specialising in fire techniques, you are going to use Nafoie a lot; the PP cost of that technique requires PP Convert to use efficiently.
    -If you are strictly going to play FO/TE, Wand Gear is a waste of 2 SP.
    -Shifta Advance does not do much, sadly.
    While I don't put much stock in Extend Assist, the rest of what he said is true enough. Personally I would take 5SP away from Tech JA in order to max Flame S Charge since that greatly improves your damage output much more than just 5% damage, but that's only for fire techs. If you really want the general tech damage, that's your choice.

    Quote Originally Posted by Emp View Post
    Personally I would not invest that much in deband. U wont use buffs that much outside major battles like falz or aq bosses. Ur better off maxing or trying to shifta instead.

    On ur fo build. Fire mastery 2 is waste to max since iirc anything beyond 1sp is just 1% dmg increase. Lightning is used way to much in the game, so you are better off maxing bolt pp save.

    And ya. A fo without either extend assist or territory burst is bad fo.
    You have to have 5 points in Deband in order to get Territory Burst or Deband Cut. Hrith's linked build has points to spare which would go perfectly into some of these skills. But I agree, you shouldn't put any more points into Shifta/Deband Advance than you have to, as they give an incredibly small bonus for the SP cost.

    As for Masteries, please take a look at the bonuses per skill level. The first one is 5%, which is the biggest gain, but further points are either 1%, 2%, or 4%. These are the best skills you can max as far as pure damage is concerned.

    5/10 in Bolt PP Save is good enough if all you want is Zondeel to supplement other damaging techs from another element. Since your lightning damage isn't very high, you shouldn't really be using many other lightning techs, and taking away points to improve those will just lower your overall damage.

  8. #8

    Default

    Here is what I did for force when I had a single tree: http://ryuhiroshi.funpic.de/pso2/ski...HN00009b00000f

    Splitting the tree like this, you will be giving up damage for flexibility. Your fire techniques will be weaker than they could be, and your lightning techniques will be weaker than they could be. However there are times where you will want to use fire, like city AQ, and there are times where you will want to use lightning, for example, Tunnels AQ. This tree allows you to do both decently.

    Eventually, I decided to buy an extra skill tree. Here's what I do now with two skill trees:
    Lightning - http://ryuhiroshi.funpic.de/pso2/ski...HN00009b00000f

    Fire - http://ryuhiroshi.funpic.de/pso2/ski...HN00009b00000f

    I spend a large majority of time in the lightning tree. I only really ever use the fire tree for City AQ and sometimes Tundra AQ. In the lightning tree, I choose to max Tech JA Advance over Tech Charge Advance 2 because I like to spam uncharged Sazondes on bosses such as Mizer, Wolga, and Hunar.

    To explain my techer tree, I place a lot of value in having max Territory Burst. I like to have it active for as much of a burst as possible. With just one point, I feel like there is too much down time. It's also good for wide spawns. Maxing Elemental Weak Hit is a given. Currently, I am using max PP Convert. It is maxed mainly for spamming Nafoie. If I had an extra techer tree, I would only raise PP Convert to 6 points, put 1 in extend assist, and put the rest into dark mastery. The reason being, I rarely have to use PP Convert when I am using the lightning tree. And when I do, level 10 is overkill.


    I should also note, that all of this post and my skill trees are based on AQs. I do not do TAs regularly, and in the rare occasion that I do run them, it is just for the meseta and not to get record times.

    EDIT: For weapons, try to get a stone rod, either Rubiascient or Seitenheise until you can afford Amaterasu. For units, you could go for any of the boss sets (Ragne Set, Vardha Set, or Banther). I used the banther set, but I have seen forces around with the other two as well. Use whatever set you choose until you can get a King Set.

    For affixing, it depends on which set you are using. Banther or Ragne sets with 2s, I would go with Ragne Soul/Tech3. 3s for those sets, Ragne/Tech3/Stamina Boost. 4s, Elder/Tech3/Stamina3/(Stamina boost or Tech Boost).
    Last edited by ChinaSue; Sep 4, 2013 at 08:08 PM.

  9. #9
    ダーク ファルス 【守護者】
    Join Date
    Mar 2013
    Posts
    3,231

    Default

    Quote Originally Posted by UnLucky View Post
    Fixed the OP's Fo/Fi build link

    It's not a bad build, but since Critical skills aren't very good, you might want to get some utility skills instead like this. It won't improve your damage directly, but you'll get increased PP regen if you've got a status effect. Gimmicky for sure, but +20% crit rate is not much better.


    While I don't put much stock in Extend Assist, the rest of what he said is true enough. Personally I would take 5SP away from Tech JA in order to max Flame S Charge since that greatly improves your damage output much more than just 5% damage, but that's only for fire techs. If you really want the general tech damage, that's your choice.


    You have to have 5 points in Deband in order to get Territory Burst or Deband Cut. Hrith's linked build has points to spare which would go perfectly into some of these skills. But I agree, you shouldn't put any more points into Shifta/Deband Advance than you have to, as they give an incredibly small bonus for the SP cost.

    As for Masteries, please take a look at the bonuses per skill level. The first one is 5%, which is the biggest gain, but further points are either 1%, 2%, or 4%. These are the best skills you can max as far as pure damage is concerned.

    5/10 in Bolt PP Save is good enough if all you want is Zondeel to supplement other damaging techs from another element. Since your lightning damage isn't very high, you shouldn't really be using many other lightning techs, and taking away points to improve those will just lower your overall damage.
    Oh, I see. Since I wouldn't be main Techer, much, I shouldn't put that much into Dark Mastery 2 and make Techer more a utility support?
    Last edited by Shinamori; Sep 5, 2013 at 10:35 AM.

  10. #10
    Keeper of Precepts Hrith's Avatar
    Join Date
    Jan 2003
    Location
    Gallifrey
    Posts
    9,186

    Default

    Dark Mastery affects force, of course. I removed 15% damage from that, because I consider other skills to be much more helpful.

    At any time, if you can afford to put one point in a mastery, do it, it's 5% damage with techniques of that element for only 1 SP.

    My favourite techniques are ice and wind, so I have masteries in those. If your favourite techs are fire and dark, go for those masteries, but not at the cost of other vital skills. Maxing a mastery should come last in your build plan.

    Also, if you plan to play FO/TE seriously, you should have at least two force trees, and if possible two techer trees.

Similar Threads

  1. I need advice for my current Br/Hu Build and Mag
    By jintan95 in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 2
    Last Post: May 14, 2014, 08:05 PM
  2. Figter/braver build and some question!
    By Shad0owdruid in forum PSO2 General
    Replies: 5
    Last Post: Nov 26, 2013, 03:26 AM
  3. Meseta, Builds, and omg why did I go ice tree.
    By Aerionel in forum PSO2 General
    Replies: 15
    Last Post: Jul 20, 2013, 02:24 PM
  4. Hybrid Builds and Stats effect
    By renrinken in forum PSO2 General
    Replies: 0
    Last Post: Jun 22, 2012, 07:50 PM
  5. Pa and weapon advice for EX missions
    By GlacialTerror in forum PSU: Gameplay, Guides & Walkthroughs
    Replies: 5
    Last Post: Oct 14, 2007, 02:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •