Originally Posted by
Chdata
What's there to perfect? Every class is essentially JA your attacks and spam PA/Techs. Sometimes activate a skill in there or two.
At least force is really simple in regards to just JA attacks and then PP regen if you run out.
My main char is all class but I don't have everything maxed yet. I've mostly only had a taste of Fo and Gu gameplay. Of course, they're each more than just 'do attacks' but still p simple. I've gotten p good at floating as Gu and starting to get the hang of when to chain trigger or not. Only took like one quest of me actually experimenting how to not fall. Now it's as simple as FO with just mouse1 mouse1 mouse1 and pressing shift. Hunter I've done little of but it's also fairly simple. Fi is different because of the lowest range in the game and I have yet to play it enough to know how I should be playing it. Playing RA, p much a stationary force (a missile is pretty much like a mix between foie/rafoie). But with wb support for the team.
My second char is what I play Gu on btw and I switch between those often. Eventually my main will have Gu at a good level and I'll probably mostly play my alt for TACOs.
My endgame goal is to have everything maxed so I can play whatever class I feel like on a dime (ignoring class combinations I know that are pointless or make no sense like FoGu).
Some people would say it's smarter to make an alt for a different specific build you want just for the extra TACO income, but having an all class main is more convenient for myself.
Anyway, back when I started I figured that every class would be like playing a completely different game between them where each has fairly different gameplay strategies, sort of like classes in TF2, and so far it seems like that. I may sound kind of odd saying 'oh they're all the same' 'they're all different' but y'know what I mean. Any game is point and click but between the classes strategies are slightly different.
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