They are listed there: http://pso2.swiki.jp/index.php?称号
782 total as of 2014/07/16.
53 in the Player tab.
364 in the Item tab.
161 in the Quest tab
78 in the Character tab.
6 in the Communiyt tab.
120 in the Craft tab.
Status ailments are always more beneficial, then PP or HP, to your preference. ATK will only add a negligible amount of damage end-game, which will not only make no difference in your damage output, but will be lost in the variance, anyway.
Pure mags are awful and will only result in a wilder variance and in the end no better damage output. Get enough dexterity on your mag so your character will have at least base 450 DEX when capped. Only nubs have pure ATK mags.
A 70/70 HuFi Cast with HP units and weapon, full HP tree could reach 1800~1850HP and break 2000HP with Guts Drink EX and cakeOriginally Posted by Brizone
Sizustar Fo/Te 75/75 - Ship-2
Screenshot dump
url]https://www.flickr.com/photos/118177547@N08/[/url]
Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-
So I did a search through this thread and it didn't show something -exactly- what I was going to ask, so here goes. With a potential like say, Perfect Calamity, does that require you to actually have the skill Perfect Keeper? Or can you unlock the potential and make use of it without gunner as a main or subclass?
Starter of the "Welcome to PSO-World" and "Happy birthday!" trend since July 10, 2008.
Come play PSO with me on Ephinea server!
https://ephinea.pioneer2.net/
anyone know if air pocket swings damage applies front/back damage based on where the skill was first used or if it counts from where each hit hits
i was doing a taco in amduskia vh, and i got this weird drop. it looks like a crimson orb in the inventory menu. im on vita but i can read that its name starts with amduskia. its rarity is 5 stars.
does anyone know what this is?
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