each weapon of fi has parry or dodge pa
knuckcle ducking blow
dagger bloodysomthing and normal attack
Ds arcroeffect
each weapon of fi has parry or dodge pa
knuckcle ducking blow
dagger bloodysomthing and normal attack
Ds arcroeffect
Just to elaborate further on what oratank said;
The Shift action for Twin Daggers is a "spin" in which you have active guard frames that surround your character for as long as you're spinning (very generous).
The Shift action for Knuckles is a sway / bob&weeve motion. Very few active i-frames, but its also very fast & useful for canceling animations to speed things along.
The Shift action for Double Saber does one or two things (depending on if you have the Gear perks for Double Saber on your Fighter Skill Tree & if you have any gear gauge when activated). It can activate a small tornado around your character that deals constant damage for as long as its active & can act as a parry guard (you need atleast 1/3 bars of gear gauge to successfully perform these actions. Otherwise you will do the animation, but nothing will take effect).
There are also several PAs for Fighter weapons that have guard frames or even straight invulnerability in one or two cases. Some of these are...
Knuckles' Heartless Impact has guard frames during that quick stance your character does (before you start moving).
Knuckles' Pendulum Swing has guard frames during the punches (only if an attack is coming at you from the front).
Twin Dagger's Bloody Sarabanade has guard frames from the front (same as Pendulum Swing above).
Twin Dagger's Facet Folia has complete damage immunity during its animation (starting after the first "grab slash").
Double Saber's Acro Effect has frontal guard frames after the first hit.
Double Saber's Deadly Circle-0 (crafted version only) has guard frames all around your character during its attack animation.
Spoiler!
Alright the time has come. My storage is full with literally over 100 "special eggs". I have no interest in playing summoner. I dont want to spend millions to identify them. Can I dump these?
You have no interest in untekking them. He has every right to ask you why you keep picking up trash drops.
And no if they were even worth having you'd be able to tell they were a 13* egg even untekked. Now dump them.
No one should have needed translations anyway to see that blowing a bat up on the shield was the only way to lower it.
Last edited by Vatallus; Jun 24, 2017 at 10:01 AM.
You can trade ten 10/11* eggs for one lambda grinder in the recycle shop, so that would be your best option. Otherwise, if you're not planning on using the eggs, your only other option would be to sell them in your player shop, which is unlikely to be profitable unless you have a lot of 9* eggs.
Honestly you'd be better off doing Zieg COs or playing EQs like Rainy if you need lambda grinders. The best option for the eggs isn't even a good option...
They've added a lot of ways to get lambda grinders in the game. Most of which just require being active. You can get them from most commonly: EC rewards, Gal Gryphon, or Zieg's weekly COs.
I'm personally sitting on 800 lambda grinders right now and I haven't done anything for Zieg in many months.
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