Points usually differ on which ETs you hit and dont, if you hit a boss at the top of the map and kill it with everyone, and then they move faster than you and hit a patty tea spawn at the bottom and clear it before you can get to it the points vanish for you, and they reach max points faster than you, and then use the telepipe to leave, which results in a minor amount of players being left with not max points and no way to quickly reset
They just never learn, probably they think throwing ability to jump into the populated part of the map are enough.
The same are happened to EQ.
What's the point of making countdown in the beginning of EQ if people can get left behind, even worse the map are not reusable means once countdown over, the quest will close it's door for new party, the one that gets left behind forced to either abandon quest or kill stuff themself, to make it even more worse EQ like this does not allow telepipe.
Last edited by wefwq; Dec 14, 2015 at 09:30 PM.
we get success rate bonus when using the same item as fodder right?
say if i'm using full 6 items when affixing
would 2 same item be enough? or does it has to be all 6
1 fodder, same as base: 5% (of the rate) bonus
2 or more fodders, same as base: 15% (of the rate) bonus
One of the fodders is not the same as base: no bonus
Don't really remember the actual rate but that's the gist of it.
>Heavy Hammer
>get blow off by an Oodan
All fodders need to be the same as base.
IE: base Saiki Rear using 2x Saiki Rear as fodders.
Base Saiki Rear using 2x Saiki Rear + Saiki Leg as fodders won't get the bonus.
So how does killing drop rate work?
Is it based on how much kills you get in individually or as a group?
It's based on how many enemies were killed in your vicinity (i.e. if you get EXP for its death, it counts), regardless of who delivered the killing blow.
Same fodder bonus applies a 1.15 multiplier to each affix's pass rate, before applying any +X% item or boost week.
Last edited by Perfect Chaos; Dec 15, 2015 at 05:00 AM.
Ship 02 | ID: Perfect Chaos
Characters
Zelda (Newman ALL @ 100) | Sheik (Newman Et/Bo/Fi/Ph/Te @ 100) | Samus (Cast Gu/Fi/Ra @ 100)
Ganondorf (Dewman Fi/Et/Hu @ 100) | Link (Newman Br/Et/Hu/Hr @ 100) | Deoxys (Cast Lu @ 100)
Level 50 Technique Customization (max level) using Craft Tech Maker 4. Feel free to message me in game to request any recipe(s).
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