Single Target is how strong they are, both in terms of damage and pp efficiency against a single enemy.
AoE is how strong they are against groups, particularly spread out ones.
Burst is how much their damage relies on quick heavy hits with long down time.
PP Management is how efficient their PAs are in relation to their pp recovery from attacks.
Utility is how useful their stuff other than damage is. Things like moving enemies, or attacking from range.
Survivability is how good they are at staying alive, including things like rappy's self heal and viol
Wanda/Jinga:The starting pet for anyone playing summoner as their first class. This adorable dog is a balanced pet, with high hp, good defense, good sustained damage, and a variety of AoE PAs. While good enough to work anywhere, Wanda and Jinga lack heavy burst damage and shine more against groups of normal enemies than taking bosses out quickly.
Single Target: B
AoE: A
Burst: C
PP Management: A
Utility: B
Survivability: A
Torim/Aero:A strong offensive pet, that excels at burst damage. While not as good against large groups as Wanda, it can still hold its own while mobbing. All this power comes at the cost of being incredibly squishy, and having a long charge for its main nuke, Torim/Aero Spiral. While not the weakest pet defensively it's important to make use of Torim's position, PAs, and timing to keep it alive.
Single Target: S
AoE: C
Burst: S
PP Management: C
Utility: D
Survivability: B
Cery/Popple:A magical cat(???) wizard that fights from a distance using spell like attacks. Has very good PP efficiency and recovery. Many of its PAs have built in utility, making it good for support if its ever needed. Because all of its attacks are ranged, it's easy to keep Cery close to you to take advantage of techs like megiverse and zanverse, or utilize the bolster par. Due to a quirk it's VERY easy to accidentally cancel most of Cery's PAs before they activate, making it impractical to attempt spamming them by holding the button. (I think they fixed the animation canceling, but I still have it happen sometimes)
Single Target: C
AoE: B(A*)
Burst: C
PP Management: S
Utility: S
Survivability: B
(*as Popple)
Marron/Melon: Putting the throw back in throw pillow, Maron and Melon are a pair of masochistic puffballs that specialize in defense and (literal) burst damage. Maron has the highest hp of any pet, but very low defense, while Melon is the opposite, having ridiculous defense but the lowest hp.
Much like Brock's onix using bide, they grow stronger each time they're hit, powering up their primary PA Maron/Melon Strike, which causes them to faint, but can deal massive potential damage. Maron grows larger after 3 hits, and again after 6 (for a total of 9), while Melon grows larger every hit (for a total of 2), until they reach a total of 2 charges.
When fully charged, a purplish fire effect will surround them. While this is when their Strike PA is at its strongest, it also means they will explode after a few seconds. Maron's explosion deals massive damage to you (and only you), effectively wasting the charges. It's important to either use strike and throw it at an enemy, or switch pets to avoid this. The explosion can't defeat you on its own (it only drops you to 1 hp), but can trigger zanverse, which may end up finishing you off.
Melon on the other hand simply deflates back to 0.
Many of their other PAs are like modified versions of other pet PAs. While they share personalities, and PAs mechanically, neither is the evolved form of the other, and in many cases Melon's normal PAs are purely infirior due to less damage and/or higher PP costs.
Marron:
Single Target: S
AoE: S
Burst: S
PP Management: A
Utility: B
Survivability: F
Melon:
Single Target: A
AoE: A
Burst: B
PP Management: A
Utility: B
Survivability: A
Viola: The unholy fusion of a sheep, an afgan hound, Mr Fantastic, and an alicorn, Viola is a heavy hitting monument to man's hubris. By activating Viola Change, this pet can become incredibly tanky at the cost of speed and pp recovery.
Single Target: S
AoE: B
Burst: B
PP Management: B
Utility: C
Survivability: S
Synchro: A fast unrelenting flurry of slashes and punches ending in a powerful slam, Synchro sacrifices raw damage and defense for constant sustained damage and pp efficiency, while still having access to good burst. Each of its PAs is improved if used right after a different PA, making it important to keep up the assault. Unfortunately, having a slow, weak normal attack means it's not very useful when you finally run out of PP.
Due to a weird quirk in its AI, Synchro acts like its hitboxes are large than they actually are and may require some vertical repositioning to reach enemies below it with PAs. (this also supposedly got fixed, but it can still happen sometimes)
Single Target: S
AoE: C
Burst: A
PP Management: C
Utility: B
Survivability: C
Redran: As the physical embodyment of Panzer Dragoon, Ledran specializes in long range homing attacks and AoEs. This pet is at its best when faced with multiple and/or large opponents, as it lacks the quick, cheap, simple, options many other pets have for dealing with small trash mobs. In addition it's one of the squishiest and easiest to get Ko'd, but makes up for it by filling the sky with lasers and being able to deal focused damage from very far away, or over a very large area. Like Cery and Popple, fighting at range makes it easy to keep Ledran near you for support techs.
Single Target: A
AoE: A
Burst: A
PP Management: D
Utility: B
Survivability: D
Rappy: This one I'm still not sure about. It's pretty tanky and has an AoE heal, with a decent mix of sustained and burst damage. It really requires enemies to stay still for extended periods to maximize damage output though.
Single Target: A
AoE: C
Burst: A
PP Management: B
Utility: A
Survivability: S
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