'All tales end in tragedy. Follow the hero long enough, you'll step across his corpse.'
Survivor of TWO live Gwar performances.
IRs are okay for rares, speaking from an statistical standpoint we got maybe 10-15 rare weapons between the four of us in IRs yesterday. But even with massive RDR boosts, randomness is still randomness.
On the other hand, a teammate got 7-8 10* in quarry free field over the course of a few hours (mostly Bloody Arts, I think).
Arie | Ship 2 | Ignition | TA Guide (not made by me) | Inactive on this forum
Do interrupt rankings normally boost rare droprates on their given enemies?
If they don't, then they should. Like, they really really should. That's the kind of stuff this game needs if they're not going to change much else.
Arie | Ship 2 | Ignition | TA Guide (not made by me) | Inactive on this forum
Fantastic, I never heard about that change. Cool, I'll start paying attention to those now.
Something like 400% rare drop rate (plus the current 100% running this week) plus a 100% greater chance of being rare.
Too bad we only saw 1 Embryo during the whole damn hour. I found a Bloody Art on the way, so yay for 10* passes.
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