Here's my opinion, as someone who's never played other Phantasy Star games...
I'd like PSO2 to be basically a different game, with a new class system and somewhat different gameplay. No characters from PSO should be transferable to PSO2, but ideally Guild card files will be compatable.
SERVER/GAMESAVE DETAILS:
To prevent cheating, PSO2 should have gamesaves on the server side. On the VMU, a copyable backup of the the character is stored for offline mode, but the data only goes one way--from server to DC. Any experience or items acquired while playing in offline mode never gets transfered to an online playable character gamesave. While this is regrettable, it will eliminate cheating and BSoD tragedies while still maintaining some ability to play offline.
Perhaps there can also be a "Munchkin-verse" server which allows playing characters online which come from VMU gamesaves. Naturally, the Munchkin-verse would be rampant with duped items and gamesharked characters. It would be fun for people who like that sort of thing, I guess.
GAMEPLAY DETAILS:
The biggest change in gameplay I'd like to see is the ability to play multiple characters on a single DC. Players on a single DC would be a "squad", forced to stay relatively close together like in Gauntlet Legends. They'd pop through telepipes and transporters together at all times. Different squads in the same team should telepipe and transport together also, but within a floor separate squads may split up.
The camera angle will be higher up like in Gauntlet Legends, and will automatically rotate ala GL. In addition, the camera may be rotated up/down/left/right by pressing on the D-pad. Typically, this feature will not be used because multiple players will be playing on the same screen. This frees up the L button to trigger customization shortcuts. There are a total of 16 shortcuts:
A, B, X, Y, (default is Attack, Special, Heavy, Chat)
R + A, R + B, R + X, R + Y, (default is monofluid, monomate, moon atomizer, telepipe)
L + A, L + B, L + X, L + Y, (no default)
L+R+A, L+R+B, L+R+X, L+R+Y (no default; these are also Photon Blast)
Quick customization: If you hold a button down and then press on the D-pad, it will pop up a small
menu of actions, letting you change the action of a button while you have the button held down.
For example, if X is set to Heavy attack, pressing X with D-pad right will set it to Special attack.
CHARACTER CLASSES:
Characters are randomly generated. You can choose race, gender, hairstyle, and clothes, but starting stats, body proportions, skin and hair color are randomly generated. You may repeatedly press the "generate" button as many times as you want until you are satisfied with the results. Note that the initial stats and body proportion will be related. The races are:
Humans: tend to have medium stats
Newmen: tend to have more magic power but less attack/defense power
Androids: tend to have much more attack/defense and may equip two weapons at a time.
Male: tends to have more physical power
Female: tends to have more dexterity
The big new ability Androids get is the be ability to equip two different one-handed weapons. They can switch freely between them in combos. This gives Androids greater flexibility with weapon attacks to make up for the complete lack of techniques.
The next step in character creation is choosing a character type:
Hunter (Human and Android): high max on attack, defense, and hit points; attacks with melee weapons faster
Ranger (Newman and Android): high max on attack, accuracy; shoots with guns faster
Force (Human and Newman): high max on mind and TP; casts techniques faster
This gives a total of 12 classes each of which may be either male or female. To keep the amount of memory required to store the appearance data of many characters (i.e. in a lobby), the speciality has no effect on appearance. In a lobby, all that's distinguishable is the race and gender--6 main possibilities. In addition, the character models for Human and Newman are identical except for the heads, so only 4 base models are essentially required.
SPECIALIZATION
Each character type can further specialize in the following fields:
Hunter: sabres, daggers, swords, partisans
Ranger: handgun, mechgun, rifle, shotgun
Force: fire, ice, lightning, support
This set of 4 stats start off equal at 25-25-25-25. As the player uses weapons (or techniques) of a particular type, it slowly increases the stat for that type at the expense of the other three. This stat gives a bonus for use of that type of weapon/technique in a nonlinear way. It reduces attack/casting speed as well as increasing ATP (or support spell capability). Therefore, it makes most sense to specialize with one or two sorts of weapon/technique.
Anyway, thanks for anyone who actually read this rambling post...
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