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  1. #141

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    Quote Originally Posted by Rakurai View Post
    Having to go through each rarity tier as you extend an item could be really troublesome.
    And Storage consuming >_>;
    I already have a bunch of AQ and XQ stones blocking up precious slots in my storage... I can only think of the horror to come with the crafting system.

    If only the storage expansion AC purchases were permanent, but alas Sega wants our money.
    (Then of course, incoming "Rare De-Synthesis Up" AC items to get the rare stones more frequently / in higher amounts to generate even more sales)

  2. #142

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    So does this make 11* equips even MORE useless?

    I mean current top tier SH weapons seem to be as good as the 11* stone shop weapons. Not only that but's they are way easier to obtain. As for units top tier SH units are far superior IMO.

    So now sega is giving us the option to make our current SH units and 10*'s even STRONGER? lmao. I don't see a point for 11* weapons atm.

  3. #143

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    Quote Originally Posted by Original_DFO View Post
    So does this make 11* equips even MORE useless?

    I mean current top tier SH weapons seem to be as good as the 11* stone shop weapons. Not only that but's they are way easier to obtain. As for units top tier SH units are far superior IMO.

    So now sega is giving us the option to make our current SH units and 10*'s even STRONGER? lmao. I don't see a point for 11* weapons atm.
    Welcome to F2P planned obsolescence.

    At their release 11* weapons were the best in the game, hands down.

    They've now been out for quite a while.

    The only question remaining is how long it'll be until the new Super XQs show up.

  4. #144
    The James Franco of PSO2 NoiseHERO's Avatar
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    Soon 11* will replace 10* And we'll get 50 11* weapons that outshine 12* weapons.

    Or SEGA's just stupidweird and they're just going to forever center everything around 10* for a year before 11* goes through same process.

    AYY. All you nillas days is numbered.

  5. #145

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    Quote Originally Posted by musicmf View Post
    And Storage consuming >_>;
    As if that wasn't specifically designed to sell temporary bank space.

    "Hey you'd better keep all fifty of these entirely separate red crystals since they cost an entry fee to obtain."

    I've discarded my AQ stones several times now when they're not enough for a trade-in and I don't plan on running the specific area anymore. Enough is enough, I don't need to hoard all this filth!
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  6. #146
    The James Franco of PSO2 NoiseHERO's Avatar
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    Wasn't one of the future system changes letting us have 999 of more items? or something?

    AYY. All you nillas days is numbered.

  7. #147

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    Ye you can hold 999 Grinders in your inventory for more Dudu quality time

  8. #148

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    Yeah to let certain items stack to 999 in your inventory, as they do in storage.

    Like grinders and photon drops, and hopefully trade-in stones. Definitely not consumables, though.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  9. #149

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    Quote Originally Posted by UnLucky View Post
    Yeah to let certain items stack to 999 in your inventory, as they do in storage.

    Like grinders and photon drops, and hopefully trade-in stones. Definitely not consumables, though.
    wait, grinders/photon drops only stack to 999?

    im getting close to that number now, guess I should use some on something random

  10. #150

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    Interesting...might have to give this game a try next month.

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