11* units can be crafted.
Well, look at it this way. At least we have Tech Crafting to actually use and improve gameplay at end-game!
Assuming you're rich and have hundreds of millions of meseta to throw at the system.
Which I am so no complaints. OHOHOHOHOHOHO poor people.
Was it not mentioned numerous times that 11* units could be extended?
Well then. If I wanted to gain power, I'd sooner kill dragons for a susanoguren. Not to mention I have a serious disdain against flushing millions into anything with no resale value unless it's the best of its kind...
So in my case, crafting is only there to make me money off of people who want materials, huh?
So, didn't see this anywhere, but does this change weapon requirement stats? For example I want to use "Frigiand" (Vraolet Zero would be fine too) but can't meet its r-atk requirement.
I only would want them for their spirit collector latent (as a Fo)
So, can anyone give me a tl;dr here? I just woke up like 1 hour ago and there's too much to read in this thread lol.
*I already have very good gear for RA and FI; should I bother with crafting for upgrades? From what I'm reading, crafting is just a system for welfare gear.
*Is multiclassing Lambda Kalcizma (sp?) for HU/BR worth it?
*How hard will it be to just use this system to multi/allclass daggers that don't cause fps problem?
Thanks.
BTW-Niji > No, no, and trivial.
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