Originally Posted by
TaigaUC
Which is basically the system we wanted before we got weapon camos.
Now crafting is mostly a roundabout way of achieving that.
Instead of making a crap weapon into a camo, we have to make a crap weapon into a good weapon.
SEGA design plan is probably something like, "take a simple concept and convolute it".
We can see a lot of that in their art design.
For example, the stupid holes, gaps, patterns and animal heads on the thigh-highs and knee socks.
All of those would look a billion times better if they kept it simple.
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