I dunno if everyone cares but when you are in a mpa while solo or in party, it sucks really hard. Especially for VH and H. So I have a proposal for doing this EQ without ending up failing all 3 towers in any wave.
Party: When you are in a party, once it reach full people, tell the party on which tower you are going to defend. If everyone choose the same, someone needs to change.
Solo: If you do solo, you are best to go down to the portal and tell which tower you defend once everyone is down there. This goes the same when you party up when EQ just opened.
Crystals: Everyone goes get crystal when no wave is happening. But it will be best to group back to the area of the tower before 10 secs wave happens. Those people guarding with no monster near should go collect as much as possible. It would be best that one wave the total amount is 1000 (before happening and wave about to end)
Defending: There are people that end up being at the frontline while enemies either teleport or run straight to the tower which leaves the tower defenceless. And it take time just to run back. So it would be best that both Hu and Ra stay near the tower. Launcher users can try defend both. Hu can try put up barrier when too much enemy comes instead of charging up and end up killed. It would be best if there is a Fo or WarCry user near the tower to round up enemy. But try not to get killed, just round up as long as possible until others come.
Barrier and Heal: I don't need to say this but use barrier if you think it's too overwhelming (use it even though many people gather, unless got Fo and WarCry to round up). Heal the tower when the tower starts dropping half of it. This job is for those who are supose to guard it.
Boss: Someone with WarCry use it. And kill it as fast as possible (for VH and H). Rounders are best to notice if there is a horde of enemy coming in or not. So have 3 person or more dealing boss should be enough, but don't make the tower completely defenceless.
Final Wave: Once reach Final Wave, prepare photons and machineguns at every as possible before it starts. Have 2 photons near the tower as spare just to deal with later spawns when boss is killed.
PAs recommendation: For mass no. of enemies use these: OverEnd (don't use WarCry with it, you might end up dying before striking), OtherCyclone, OtherSpin, HoldingCurrent, WildRound, SpeedRain, SacredSkewer, WildRhapsody, BloodySarabande, TornadoDance, RumblingMoon, DeadlyCircle, QuakeHowling, KanranKikyou, SakuraEndo, HatouRindou, Thrillerplode, AdditionalBullet, Kreisenschlag, GrenadeShell, DiffuseShell, Glory Rain, Divine Launcher, ConcentrateOne, Cluster Bullet, ZeroDistance, BulletSquall, ReverseTap, HeelStab (charged ver.), TorrentialArrow, GravityPoint. These are only when enemies are around the tower
Final Wave and Enemies after Boss: As you know, the Final Wave boss throws a big ass bomb to one of the tower. From what I see, the bomb seems to target the weakest tower. There will be another wave of enemies once the boss is killed and they seem to spawn at the weakest tower as well
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