You sold yourself short on the water reflections. Its too sharp a contrast between the ethereal of the girl and scenery vs the quick work of the water.
Just some sucked textures practice after a tutorial I saw on YT:
Spoiler!
Edit:
Alright! I'm not a big fan of textures. First reason, because I'm not a concept or a 3D artist, secondly is that I made a policy to not use textures till I'm able to paint the same effects, textures, surfaces and stuff by hand, and I'm not that far yet.
So me using textures this time war just to give it a try after watching a Youtube tutorial, and I wanted to check too if it was really that easy, but it wasn't; even if textures can help you make 90% of your painting, it still requires a certain level of experience.
And yeah I sucked here ; textures win't make the painting for you!
A modified version:
Spoiler!
God I fucking love sand worms.
For textures to truly work you need a painting skill of a matte painter to make them completely blend in your artwork. Textures are shortcut many concept artists use, because in their case only the idea counts, not the artwork itself.
I suggest you learn to paint details yourself first. Best way to approach detail in a painting is learning to paint the big picture first. Details are most of the time unnecessary or distracting and are usually achieved by tricks and illusions.
Sure, since I'm not into concept arts I'll just stop using textures. I'm more of a traditional painter and it's the final piece of art that counts for me, not the idea or the amount of time.
So I'll go back to my beloved, time onsuming paintings
Yeah you're fully right; the most hard and stressful step is the big picture and the approach.
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