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  1. #111

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    Quote Originally Posted by UnLucky View Post
    Well, if you already did have a lot a lot of Dex such that your minimum is just the same as a rare weapon, then you should still use a strong 10*

    For example, a fully crafted rod will have 995 T-Atk at +10 no matter what rarity or T-Atk it used to have. There are eleven 10* rods with higher T-Atk than that.

    The only way it would be better to use a crafted weapon, even if you have so much Dex there is essentially no penalty, is if the latent is strong enough to surpass the other options. Like an 8-10% damage bonus that will always apply to everything you do.
    Is there a google doc or something where I can find the ATK values of all weapons at different craft levels?

  2. #112

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    Quote Originally Posted by VKhaun View Post
    Is there a google doc or something where I can find the ATK values of all weapons at different craft levels?
    Look at the visiophone for the craft recipe and check the value for your weapon type. Use the base number showed there and multiply with the grinding bonus you find here: cirnopedia.
    Ship 2
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  3. #113

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    The JP wiki lists the crafted weapons along with everything else so they're easily comparable.

    This Bumped article has a chart with all the base stats for every crafted weapon type. Just multiply the 10* value by 1.9x (or the 1-3* by 1.5x) and you have the Atk at +10.
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  4. #114

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    The DEX required to cap varies depending on the weapon's attack. You'll need the defenders DEX plus 45% of the weapon's attack in order to cap minimum damage on a crafted/non-rare weapon. Rockbear SH has about 303 DEX, so at the minimum (with Tdaggers and ~700 weapon attack), you're going to need 620ish DEX to cap on a lot of things. With other weapons getting up to 1100 weapon attack or so, you'll need closer to 800 DEX.

    Most sources of adding DEX (mag, affixes outside of very high number of slots, etc) have you choose between ATK and DEX. And, for average damage, they're roughly the same (DEX contributes twice as much as ATK for minimum damage, but doesn't affect maximum damage). Criticals and shifta (for mag) will make ATK slightly better for average damage, but on the other hand minimum damage is what actually matters for securing kills in a certain number of PAs/hits.

    As far as weapons performing when crafted, the only ones I really see working are surfboard swords for the Ride Slasher potential, and Braver mag builds making pseudo-Susanos on the cheap. A crafted multiclass MKB (Ebony Nyobo) or Umbla Rod would also be good, just not for damage reasons.

  5. #115

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    Quote Originally Posted by UnLucky View Post
    The JP wiki lists the crafted weapons along with everything else so they're easily comparable.

    This Bumped article has a chart with all the base stats for every crafted weapon type. Just multiply the 10* value by 1.9x (or the 1-3* by 1.5x) and you have the Atk at +10.
    Wow that doesn't seem like a huge difference. A pure DEX can use pretty much whatever they want just based on appearance and extra abilities, and they get better damage variance at lower levels with crap drops?

    That doesn't seem so bad... o.o

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