Look at the visiophone for the craft recipe and check the value for your weapon type. Use the base number showed there and multiply with the grinding bonus you find here: cirnopedia.
Ship 2
ID: Mentalist
Chareen, FOTE
Tasia, GUHU/RA, RAHU or SUGU.
The JP wiki lists the crafted weapons along with everything else so they're easily comparable.
This Bumped article has a chart with all the base stats for every crafted weapon type. Just multiply the 10* value by 1.9x (or the 1-3* by 1.5x) and you have the Atk at +10.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
The DEX required to cap varies depending on the weapon's attack. You'll need the defenders DEX plus 45% of the weapon's attack in order to cap minimum damage on a crafted/non-rare weapon. Rockbear SH has about 303 DEX, so at the minimum (with Tdaggers and ~700 weapon attack), you're going to need 620ish DEX to cap on a lot of things. With other weapons getting up to 1100 weapon attack or so, you'll need closer to 800 DEX.
Most sources of adding DEX (mag, affixes outside of very high number of slots, etc) have you choose between ATK and DEX. And, for average damage, they're roughly the same (DEX contributes twice as much as ATK for minimum damage, but doesn't affect maximum damage). Criticals and shifta (for mag) will make ATK slightly better for average damage, but on the other hand minimum damage is what actually matters for securing kills in a certain number of PAs/hits.
As far as weapons performing when crafted, the only ones I really see working are surfboard swords for the Ride Slasher potential, and Braver mag builds making pseudo-Susanos on the cheap. A crafted multiclass MKB (Ebony Nyobo) or Umbla Rod would also be good, just not for damage reasons.
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