View Poll Results: Which is Better???

Voters
42. You may not vote on this poll
  • Force

    29 69.05%
  • Techer

    13 30.95%
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  1. #1

    Post Force vs. Techer???...

    Hello can I ask you guys, especially those who have technic characters over there, the differences and similarities between Force and Techer? What are the advantages and disadvantages of the one over the other and vice versa and also over PA users in general? And would you recommend a Force to switch to Techer? Thank you very much in advance for your inputs.

  2. #2

    Default

    Force has more R-atk and probably def.

    Techer has more S-atk and S-def.

    Both have the same S-atk.

    Force has charge PP revival, meaning you regain PP while charging techs.

    Techer does not, but has PP restore up which increases how fast it restores and PP convert which is extra rapid PP restore. Without Force as a sub, you still gain no pp while charging techs at all, which is a trade off if you sub TeFi or TeBr or something.
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  3. #3

    Default

    This is coming from someone who has never played TE but Techer is supposed to be more battle mage, mixing melee with spells as it's wand gear gives melee attacks elemental qualities, Force is more straight long range techs. I believe most people who use Techer use it as a subclass for the skill tree, not sure for what though.

  4. #4

    Default

    ^
    ^
    ^
    okay and can a Force/Techer acquire all technics of all 6 elements or would one only be allowed to have one element only??

  5. #5

    Default

    Unless you have Elysion, Force is strictly superior in every way for pure offensive tech casting.

    And Elysion is Force equippable, it's just harder to equip due to lower S-Atk.

    In general, rod and talis are strictly better casting weapons than wand, and Force makes talis a lot better.

    Only thing that could make Techer better as a standalone class is temporarily extended Zondeel using Territory Burst. But if you were actually going to regularly make use of that as a caster, you would be Fo/Te anyway.
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  6. #6

    Default

    Quote Originally Posted by raytheon07 View Post
    ^
    ^
    ^
    okay and can a Force/Techer acquire all technics of all 6 elements or would one only be allowed to have one element only??
    Well if you are either of them you have access to every tech, but the Force tree consists of Fire, Ice, and Lightning which means you can get bonus damage to those three elements along with some other bonuses not solely based on which element you use while the Techer tree is Light, Dark, and Wind

  7. #7

    Default

    it depends on if you want an elysion build or not, techer can spec wind and go te/fi for sazan spam very easily with it and the -pp craft which beats a fo/anything elysion build.
    however a fo is much better for general use with pp regen while charging allowing them to make use of a much greater amount of techs effectively.
    techer also edges out force in mobing in general if there are no forces igniting zondeels due to wand gear though force is generally better for bosses.

    really it comes down to personal taste and what you want to do with the class. go FO for general use go TE for a more hybrid style or if you want to use an elysion. either way you cant hope to out do a competent br or gu in damage so just run and be the best at what you enjoy more

  8. #8

    Default

    If you have Elysion, TE/FO is best. If you don't have Elysion, FO/TE is best.
    Quit PSO2

  9. #9

    Default

    Best for what?

    TE got access to TB that coupled with zondial is a huge boon to the party.

    FO got subpar dmg/support.

  10. #10

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