What you find to be easy, others find to be intimidating or bothersome. I find snapping my fingers easy but my wife can't do it for beans. Different people have different levels of enthusiasm for dealing with certain measures, and while currently our prices may not be omg it's a steal in comparison to the competition, for now we're aiming to be the most accessible for folks who'd rather deal with people they can trust and know are catering to them as PSO2 english community players. That really does count for something where I think you are discounting it.
What do you mean? It's an a-typical tiered pricing system. This is common in sales anywhere.Still skeptical over the whole tiered markup thing. Is it really any more work or effort to buy a 10k card than a 2k card when you already have the customer's money in your hand? Why should one be a 35% premium when the other is 'only' 20% extra besides greed?
Buying a 2k card is cheaper than buying two 1k cards.
Buying a 5k card is cheaper than buying a 2k, and a 3k card.
Buying a 20k card is cheaper than buying two 10k cards.
The idea is to create incentive to buy higher increments. The cards themselves are still individual items, and while it's no less or more effort to purchase a 2k card, or a 10k card, each one still possesses it's own individual value, which does contribute to its price. These cards aren't priced on effort with which they are bought, they are priced for the value they provide to the user of the card.
For now until we get our systems and provisions to be more consistent, I think that answer can be simplified even further, it's a bigger risk on our part to purchase a higher card, and in terms of stocking it's very much a risk VS reward system. Most are happy getting 1-2k for their needs, but if we stock up on 20,000 cards it's not super likely those will be bought immediately or at all, so the total income over time for the purchase of those cards needs to cover the consistent cost management of other amenities in terms of being a consistent sale, otherwise there's no point in providing such high incremental cards, because we're just spending more money than we gain that we can use when it's needed. We'd rather provide the card at that increment, than not provide it at all.
While I can give input, the final say on the prices depends on both the current competition and the rest of the Arkz Layer financial team.Almost as if you looked at the most expensive alternative and knocked off a dollar from their pricing to at least say you're not the worst place to go for AC.
This statement might be true (at least for now, you never know for the future), but while we're committed to providing these services for a reasonable price, there are certain costs to consider on the side. AIDA does a lot of the leg work for Arkz Layer, and not a lot of that virtual leg work is free (and also consider the work AIDA does for the patch). Kion works separately on his project with the story patch. There are costs to consider on almost every front when it comes to the convenience of everything Arkz Layer has to offer, and as with any set of duties that renders services, we're attempting to reward the effort we've put in to providing that service as well, just like the purpose of any other job.
Hell, many folks would rather purchase with us simply because they know they'll be supporting further production of services that they use each and every day (English patch, story patch, to name two major ones), or supporting the creation of newer services, provided by players like AIDA and Kion for free, that they know and really trust.
Unfortunately not everything (nothing) in life is free, and ultimately while to you maybe we should be doing this under the graces of good heartedness to the community, there are many things to consider where money becomes important, both to the team as a whole running the website, and to each individual participant in this business. We are doing our best to cater to the community with this shop, but it should be obvious that we're also attempting to help keep the team, as a whole and individually, funded for the work we're providing.
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