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  1. #361

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    TD3 gives the most EXP by far, yes.

    TD1 is still the most fun, though.

  2. #362

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    Despair is the best of the 3 for exp. On paper, TD2 should be next, but in practice with pugs, TD1 seems more reliable. One broken wall too soon in TD2 kills speed, and possibly your chances at triple run.

    Shigure ship 2. Credit to agarwood for the picture!

  3. #363

    Default

    Randomly looked into this guide and noticed Aine's tips are beyond outdated.
    They are still from Shunka to win times.

  4. #364

    Default

    Yeah. Time sure flies.

    Keeping information updated for online games is such a pain up the ass.

  5. #365

    Default

    td2 doesnt even matter anymore so zzzzzz

  6. #366

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    its mostly the SEA people who needs it :v

  7. #367

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    Quote Originally Posted by Konquer View Post
    its mostly the SEA people who needs it :v
    Kuklonada and Cycloneda (the two giants with clubs and throwing balls) are more dangerous though, tagging requires tremendous amount of damage if one does not have a war cry. Dealing 20k dmg on them on sh, and they shrugged it off and keep flailing at the wall, which is dented in 3 strikes (not each mob 3 times, is total up 3) and then another 3, blam, wall gone.

    Goldie on the other hand, 6k is enough to distract them, while ninjas required more than 10k dmg before they could stop their teleport. Got cases where they got damage before teleport, straight to tower, but turned and get back out of wall to hunt down taggers.

    time out goldie explosion is strictly not allowed on md2 since one kick + 1 time out boom from goldie can take down a perfect wall.

  8. #368

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    Bumping this awful mess of a guide because runs at this time of the day are super ultra weak.
    Contrary to popular belief, I can't be everywhere in the map at once.

    - People not tagging enemies or bosses. Entire groups focus on a single enemy and let others stroll on by.
    - People not defending walls. Walls left wide open almost all the time. When they weren't, it was always one person vs entire packs.
    - Walls being destroyed by 1 or 2 Goldradas left alone for lengthy periods.
    - People not removing multiple tower infections.
    - People ignoring the bomb despite it being called out.
    - Literally the entire multi humping Zeshirayda, leaving me to defend both sides of the wall alone from about 4 packs of enemies.
    - 5-6 guys can't beat a single Wolgarda in the time it takes 2 of us to kill a mutated high HP Wolgarda.

    This was on XH.
    There was a weird WB user who only occasionally put it up on Ragne's leg, sometimes the core.
    They kept using all 4 WBs in quick succession on Biblas claw, wing, etc. Why?

    I glanced at about 5 people's equipment.
    Looked like they all had decent 13 stars with decent affixes.
    If not, then Nox. Some weren't grinded much.
    Still, doesn't matter how good gear is when people just ignore enemies and completely fail to defend.

    I guess if I had to summarise...
    1. Defend walls. Don't ignore enemies humping walls.
    2. Defend towers. Don't ignore enemies, bombs and infections humping towers.
    3. Bosses do not need 12 people on them. Even 1 good player is enough. Walls and towers are priority.
    Last edited by TaigaUC; Jun 15, 2016 at 08:57 PM.

  9. #369

    Default

    Quote Originally Posted by TaigaUC View Post
    -a wall of text-
    I guess if I had to summarise...
    1. Defend walls. Don't ignore enemies humping walls.
    2. Defend towers. Don't ignore enemies, bombs and infections humping towers.
    3. Bosses do not need 12 people on them. Even 1 good player is enough. Walls and towers are priority.
    Well usually only need 1 person to guard the 3 towers behind from infections (orange, white, green). Ninjas (especially w2), is a priority to tag (zondial nuke or plainly sub hu's WC works), tested that a burst of rifle is enough to tag a goldie (SH). But of course, learning spawn patterns and spawn nuke is always better.

    Boss issues usually 1 ra 1 fo for zesh, 2 ra for each side when wolgies (and pray fo does not zondial initially to messed up your SC or EA). Ragne just let one precharged a SC to tag it when it spawn (if possible, legs and break it). it takes around 6-7s to kill it when it slipped, but pen arrow as shown in td4 somewhere might also works on that butt. Vibras/Vibrace/Biblas foolproof method is always ilgrants stun it, lock on to cb'ed weakpoint and nuke it. ra's can all focused it if a swift kill is needed.

    Infection-wise, just open chat that you will go remove it before going (blue and purple). Pray people does not follow you. Infection wont start after minimap indicator is upped for like 3-5s so chat then jump pads aint that hard. At worst you'll lose a few strokes of hp.

    Communication is kinda important in any tds. usually a simple "<" ">" "^" "v" and those autochat commands works wonders. imo announcing what are you going to do is better than what you want people to do (unless td3, and thats another issue).

    Semi-organized MPAs are better off than pugs if you do not have confidence, but considering the blocks capacity and communication now, it might not be feasible.
    Last edited by NoobSpectre; Jun 17, 2016 at 11:23 PM.

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