Consumes gear for damage, and range increase.
If you ask me, it should keep those effects depending on how much gear you had when used, but it shouldn't consume gear (unnecessary opportunity cost to a weapon that's not even as strong anymore).
Also, it generates gear from the hit after gear is consumed on use.
Haven't tried it against a bulky enemy that can't be knocked airborne (such as goldras, or the crotchplate warriors), but the suction effect might not be a lingering-type like zondeel, other spin, or sazan, as in any enemy wondering into range during the animation, but after the initial use will not be drawn to you.
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