3rd pretty good runs. Our first run was iffy, but the 2nd and 3rd was pretty nice. Lost a wall at wave five, yet no one panic and kept their cool. People remember we still have burst barriers.
3rd pretty good runs. Our first run was iffy, but the 2nd and 3rd was pretty nice. Lost a wall at wave five, yet no one panic and kept their cool. People remember we still have burst barriers.
Losing a wall at wave 5 is still decent.
I keep ending up in groups that lose the wall in wave 3 or the start of 4.
Those usually turn out terrible.
All in all runs went pretty well. Lost walls Wave 5 or 6, but we were lacking a Weak Bullet so nothing of any concern. Still no Kongou. ):
Last edited by nathanielzor; Mar 31, 2014 at 09:59 PM.
Yeah, but it seems like a lot of random groups have positioning problems in general.
Not expecting them to even see this thread though.
I think English players would be less bad if we were the predominate members of the community (it were an english server) and thus there was a lot more than just 3-6 users who actually post strategies and useful information for others to learn from.
4 10*s without a booster for three runs, hm. Half of them were from the crappy A Rank first run that just barely ended at :15.
And I don't remember, did TD1 have boxed trash rares? Cause I just untekked a Cless Digger (from the Wolga, I assume)
Also noticed that using a Burst Barrier to clear an infection doesn't really make the round end any faster. Well, it lets you destroy them before they appear, but the game still picks its nose for a while afterwards.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
This just came to mind, but if we're so concerned about bad runs, why not try to organize a MPA? I mean, we know when the scheduled events are, so it's really about making time to do it. I know a lot of us are probably in teams, some big, some small. I just it was a interesting idea.
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