As stated in another thread, I'd like to compile a list of everything wrong with every skill tree, ever.
So, when stating something wrong, follow this format:
Class:
Problem:
Of course, this is all about opinions, so when they clash we'll have to try and find a middle point.
Here's something to start:
Hunter:
- Guard Stance Burn, Poison: Should be merged together, as well as Pretty Good, considering the SP on these skills just being 1. Hell, why not cure every status effect AND reduce total status effect time with activation of Guard Stance?
- The entire Just Guard tree. We should automatically have these skills, including Just Counter.
- Massive Hunter: It does too little too quick for too much sp. Either increase duration, increase effect, decrease sp, or all of the options combined.
- Sword Gear, Wirelance Gear, Partisan Gear: Should not be tied to any stance tree.
Ranger:
- Killing Bonus: Requires a range increase. It makes no sense a ranger would have such a skill that doesn't work at a long range.
- The entire Trap tree has nobody spending points in them except for the one obscure guy every now and then. Remove them and make them purely ranger-main/sub-usable items.
Force:
- Photon Flare: It barely lasts long enough for what it does. It should, at the very least, be three to four minutes. It also needs to be percentage based.
- Photon Flare After Burst: Like Photon Flare, it needs to be percentage based. It also needs to last long enough to cover for Photon Flare's cooldown.
- Photon Flare Advance: Like Photon Flare, it needs to be percentage based.
- Charge PP Revival: This needs to get away from the Fire tree.
Fighter:
- The Adrenaline skill. This would belong on the Techer tree.
- Twin Dagger Gear, Double Saber Gear, Knuckle Gear: These should not be tied to any particular stances.
Gunner:
- Aerial Advance boosts damage against enemies in the air. Considering Gunner's gameplay style, it should boost damage when the player is in the air.
Techer:
- Position of the Territory PP Save skill. It should be after Territory Burst.
Braver:
- Rare Mastery Braver gives 30 ability instead of 30 striking/ranged attack. We understand that it's Braver, but with the damage variance of 10/11 star weapons 30 ability is not needed for the most part.
Total problem count so far: 14.
Connect With Us