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  1. #1

    Default All new 8 Skill coming 4/23!?

    Hunter Skill: Fury Gear Boost
    - Only work if Main class is Hu
    - Only work when Fury Stance is activated
    - Increase Gear raising amount of Sword, Wire Lance and Partisan

    Fighter: Critical Strike
    - 5 Level max
    - Only work when Main class if Fi
    - Trigger the chance of Critical Strike
    - Lv.1 Power+3%/Critical rate+3%
    - Lv.5 Power+15%/Critical Rate+15%


    Ranger: Sharp Shooter
    - 5 Level
    - Only work when Main class is Ranger
    - Range(Not sure the range needed) attack power % will raise
    - Lv.1 - 5%
    - Lv.5 - 20%

    Gunner: High Time
    - Only work when Main class is Gu
    - Affect the skill Show time
    - Damage bonus is applied, until damage is taken by the player

    Force: Element Conversion
    - Only work when Main class if Fo
    - The bonus will be mainly applied when the element of the weapon match the element of the tech
    - The element damage bonus is added to the Technique
    - Element Damage bonus will be effected to the element bonus on the weapon
    - Even if the element doesn't match, there will be a small bonus applied
    - Lv.1 - 30%
    - Lv.5 - 50%

    Techer: Long Time Assist
    - Main class must be Techer
    - The time of Deband and Shift is extended
    - Using it with Extend Assist, is possible to reach the upper limit suppoert effect of 180 second.

    Braver: Counter Edge (Katana)
    - Skill can be used as a sub-class
    - Only Counter Edge activate with Just Guard
    - The Shockwave/sword wave from Counter Attack gets a boost in power
    - The Shockwave/sword wave can now penetrate enemy and not disappear when hitting one

    Braver: Rapid Shoot Advance (Bow)
    - Sub-class can be used
    - Only effect the skill Rapid Shoot
    - Rapid Shoot recast time is shortened
    - Normal attack PP recovery amount increased

    Source
    http://www.g-heaven.net/topics/2014/04/140409a.html


    I only play Fo/Te, so if I get any of the other class wrong, please correct me.
    Last edited by Sizustar; Apr 9, 2014 at 04:22 AM.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  2. #2

    Default

    So basically... Fighter gets more useless crap on it's skill tree...

    When is FI gonna get anything decent besides the stances?

  3. #3

    Default

    Hooray for Satellite Cannon becoming more OP then it already was.

    I already know that Techer skill will mostly likely be useless just from the name, though.

  4. #4

    Default

    Even in the case of "different attributes", attributes and weapon techniques is there a small amount of damage bonus.
    what WHAT
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  5. #5

    Default

    So the hu skill is only a rapid way of building gear? lol

    That sounds kinda lame. I'm guessing it's only worth 1 point?

  6. #6

    Default

    Oh man if this is true, High Time increases damage (during Showtime) while not taking damage.

    RIP GM
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  7. #7

    Default

    High Time: During Showtime, increase damage dealt until damage is taken
    Techer: Long Time Assist: Basically an adrenaline copy.
    Braver: Counter Edge (Katana): When performing a Counter-Attack, release a flying wave. It will fly through multiple enemies and deals more damage than a regular counter.
    Rapid Shoot Advance (Bow): Decreases Rapid Shoot's recast time. Also increases PP recovered by normal shots during Rapid Shoot.

    I... don't know what to make of this.
    Last edited by Rien; Apr 9, 2014 at 04:28 AM.

  8. #8

    Default

    Rapid Shoot Advance sounds like something that's actually worth taking.

    High Time was a good move to make people actually consider going down the Showtime tree.

    Long Time Assist is just...why? If they'd make Shifta and Deband better, then it might be useful, but as it stands, it's probably going to be another skill you drop one point into then forget about it, considering how messed up the gains from leveling skills typically are.
    Last edited by Rakurai; Apr 9, 2014 at 04:18 AM.

  9. #9

    Default

    It better be under Rapid Shoot Mastery or so help me
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  10. #10

    Default

    Depending on the range, I'd pick up Counter Edge so I can forever counter ranged attacks.

    It's like the one thing I've always wanted to do: return JG damage on a ranged attack.

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