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  1. #21

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    With any luck you would only need 1 SP in each of EA and the new skill to get 120s buffs in one cast.

    Now we just need a buff worth applying
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  2. #22
    EEEEEEEEEEEEEEEEEEEEEEEEE Nitro Vordex's Avatar
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    *see Fighter skill*

  3. #23

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    Quote Originally Posted by Sizustar View Post
    Braver: Counter Edge (Katana)
    - Skill can be used as a sub-class
    - Only Counter Edge activate with Just Guard
    - The Shockwave/sword wave from Counter Attack gets a boost in power
    - The Shockwave/sword wave can now penetrate enemy and not disappear when hitting one
    *reads how it functions* Ohoooooooooh~ I know what you did there SEGA. (<~< )
    Except it doesn't give out a stun ailment.
    "NO RETREAT!!"


  4. #24

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    Ah ha ha, wow, Techer got boned compared to everyone else. And naturally, the Braver master race gets two new skills. I'll give High Time a try, it's not like I don't have Gunner trees to spare on experimentation.

    I think the Fighter skill is getting a little more hate than it deserves. It may turn out to be deceptively good. All Double Saber PAs come with a 110% Dex modifier out of the box, you can stick some points in Wise Stance Critical, and the skill itself boosts crit chance. Mix it all together, and Deadly Archer comes out ahead. Though, +15% damage is pretty weak, considering it only works on critical hits. Edit: Ah, nevermind, math's been done. Oh well.
    Last edited by Xaeris; Apr 9, 2014 at 05:08 AM.

  5. #25

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    Looking at FI's new skill:
    Let's say someone has 1250 attack outside their weapon, 700 from their weapon (Tdagger or Dsaber) at 50 element, 250 mob DEF or so.

    Let's just standardize maximum damage pre-modifier as X. Let's find out how much noncrit damage is in comparison to X real quick:

    Maximum Damage: (1250+700*(100%+50%)-250)/5*M=2050 /5*M= 1.0 X
    Minimum Damage: (1250+700*(100%-10%+50%)-250)/5*M=1980 /5*M= 0.966X
    Average Damage: (1980+2050)/2/5*M=2015 /5*M= 0.983X

    Let's consider Critical Strike to not having Critical Strike, with no other factors. Without Critical Strike, you have a 5% chance of skipping variance and doing maximum damage (X) and 95% chance of having variance lower damage (effectively 0.983X)

    So, average damage with criticals included would be:
    5%*X+95%*0.983X=0.984X

    Amazing. Without the rounding in excel this amounts to not even a tenth of a percent difference from the average while just ignoring criticals entirely.

    Now, let's look at WITH Critical Strike. You have a 5%+15% = 20% chance of dealing 1.15X damage with your modified critical strikes. You'll have an 80% chance of dealing the unmodified, variance-reduced 0.983X. So, the average would be:

    20%*1.15X+80%*0.983X=1.016X

    The difference, in percentage, being (1.016/0.984)-100%= 3.31% more damage, on average. This is just comparing at minimum critical levels; improvement increases as baseline critical % improves. Practically nobody stacks critical hit rates because they can get more of an increase from other options.

  6. #26
    Filler-man!! _(:3」 final_attack's Avatar
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    But, isn't ShowTime is 30s active and 60s cd (30s downtime)?

    I hope Sega can make the cd 30s, but I don't think they will ..... At least, remove that fist bump please

    Now, let's just see where they put that High Time.
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  7. #27

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    Braver Master Race comes out on top once again.

  8. #28

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    5SP for 3% more damage... Better than PP Slayer!

    Well, including the +7% from Fury Crit, it becomes 4%. Max that and it's 6%. Grab Brave Crit and it's 9%.

    So as long as you're not sacrificing real skills, it's not a completely terrible idea to get some crit. Considering PP Slayer costs 19 SP for ~10% conditional damage that doesn't scale with your equipment, a 20 SP investment for 60% chance of 15% damage doesn't look so bad.

    On any other class, it would be a complete joke. Luckily, it's Fighter main only.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  9. #29

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    You're right, at 70cap it'll be worth getting over PP Slayer! I doubt it being as useful in 65cap, but still!

    Why do such fun weapons have to be connected to such a shit skill tree?

  10. #30
    🐰🐰🐰🐰🐰 Ordy's Avatar
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    - Range(Not sure the range needed) attack power % will raise
    - Lv.1 - 5%
    - Lv.5 - 20%
    Sega is so retarded, Rangers really didn't need that =_=

    20% Attack on: Impact Slider, Cluster Bullet, Satellite Cannon, Additional Bullet, Divine Launcher, Concentrate One ... I'm already one shooting everything now, can't even think about the damage at lv70+sharp shooter.

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