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  1. #11

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    What sort of wizardry is this!? Since when are the animation frames in this game that fluid!?

  2. #12

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    Image PSO2 will have a pvp and dealing damage is more about combo, precision, and timing.

    Just like in the video. PSO2 PVP!!!!!!!!!

  3. #13
    Curiously attractive for a fish man Zorafim's Avatar
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    Quote Originally Posted by Freshellent View Post
    Also, more games are starting to look like this.

    https://www.youtube.com/watch?v=PK6B1OcOsKs
    ...why am I still playing this game?

  4. #14
    Mechanized Combat Engineer Freshellent's Avatar
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    I'm guessing a lot of people don't run the game at 60fps.

    Levia, don't get your hopes up yet. There's some uh, issues with the game. We'll see though.
    Veteran of the former Universe 11. PSO2 -Ship 02-

  5. #15

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    No I do run it at 60. It still looks more fluid compared to mine...

  6. #16
    Mechanized Combat Engineer Freshellent's Avatar
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    Something about nicovideo uploads them different than the youtubes, then.
    Veteran of the former Universe 11. PSO2 -Ship 02-

  7. #17

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    They could easily get players to play like that video by

    A. Balancing the PAs,
    B. Excising the PP system entirely,
    C. Adding a combo counter that rewards you for stylish play, DMC-style, and
    D. Removing most of the damage multipliers from the skill trees

    But nope, none of that, hence single-PA spam all day erryday.

    What a shame.

    Edit: The video looks smoother than normal play because you're not viewing it fullscreen. No, really, I'm serious. Stick the game in a tiny window and it'll look that smooth.

    The reason is because the relative distance of each movement is smaller when the view is so zoomed out. To get the same smooth movement at fullscreen you need more frames because each movement covers a greater distance in pixels.
    Last edited by Zyrusticae; Apr 9, 2014 at 10:48 PM.

  8. #18

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    I was pretty hyped seeing that combo video. It reminded me of Desk and Maj combo videos from fighting games. It's pretty disheartening though, knowing the depth of the combos possible only to go back to shunka shunka/FOTM pa spam.

  9. #19

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    Spoiler!

    http://www.nicovideo.jp/watch/sm21691398

    Final one I could find.

    Quote Originally Posted by Freshellent View Post

    Also, more games are starting to look like this.

    https://www.youtube.com/watch?v=PK6B1OcOsKs
    Well for a while now allot of games have done this. Ironically they are called tas or combo movies many times they're made purely for entertainment value and used to accomplishment a task. usually we'd see games like Devil may cry do such things, but now people are getting into games that people wouldn't even status as crazy. Note: In many cases there are players that will abuse certain aspects of the game to accomplish the task and some will even hack just for lols, but this those are commonly seen.
    Last edited by Dark Matter; Apr 10, 2014 at 05:20 AM.

  10. #20

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    Nicovideo allows 60FPS while Youtube does not (for some reason, probably space constraints).

    And combat's too unfocused and messy in PSO2 to allow a real, intimate one-on-one kind of combo system like that. The way mechanics work in this game rewards players for clustering enemies as quickly as possible and stunlocking them to death.

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