I don't mean to highjack a thread here, but come on guys
Hunter and fighter. While "boost weapons" might suggest boosting weapon atk, no, that is not what I meant. I meant to boost all attacks, as I've said numerous times in numerous threads. The plan is the same in each one.
I know how video games work. This isn't my first one.
PSOW: Tiny miniscule detail nitpickers and entire idea disregarders anonymous
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
As long as the balance with Fo/Te still make sense, yeah that's great. It sounded to me like he was saying that Fo would be OP if those changes were made. I don't know enough about their damages to really agree or disagree with that idea, I was just pointing it out. Sorry if I misunderstood.
Well it's still a valid point. Force has been trying to compete with inferior subclass options like Fighter or Braver. Its own tree alone was incredibly powerful, but it couldn't exactly sub itself, much like a Hunter main.
If you nerf Fury Stance (and adjust Hunter itself to compensate) then every other class is in the exact same boat. Suddenly a Hunter sub is comparable to a Fighter or Braver sub, or Ranger or Gunner where applicable.
Anything that used to require Fury Stance to compete now has other viable options just like Force did before. Except now Force has way too many stackable bonuses in its own tree. Ranger too, but so much is conditional that it sort of balances out.
Honestly Techer should have gotten Talis Tech and Element Conversion, but neither should be main class only.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Yeah, techer already leaned towards using the talis as its teching weapon.
But now we're veering into a whole different discussion, about classes having pre-decided roles and that new skills should help point the classes in the direction of those roles.
They're kind of just throwing everything at the dart board and hoping things stick.
But could you imagine if subbing Techer gave you 50% more damage with a rainbow palette of weapons? Like Hu/Te being a real thing.
And Fo/Te being a competent caster.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Why would they buff up Overend when my cousin at level 35 can hit 2k-11k damage with each hit?
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