Originally Posted by
Walkure
Binding palettes and subpalettes to autoword sounds like a bad idea imo. Maybe having it switch to your TD palette at quest start would be a good idea.
Ooh, here's an idea; give auto-words to switching to a specific class, and then let you make an autoword to set up palette and subpalettes accordingly.
You could do some Quna-ass shit by switching to a "battle costume" at quest start, and back to regular costume in quest finish. Or the same with codes. So that's a thing. Without accessories being tied to costumes it's not THAT useful but still could be neat.
At the moment, it's a few potentially useful things, but with a half-baked implementation right now.
Connect With Us