Quote Originally Posted by Sanguine2009 View Post
status vs normal mobs are fine, status vs bosses that cripple them are not.
There's the fix. Adjustments to make the status effects not crippling. Reducing how much damage is done on weak points exposed, increasing boss health so that you have to take advantage of status effects just to get a timely run, and making it harder to take advantage of these status effects when they're inflicted are routes Sega can take to make this fair without removing the ability to inflict a status on a boss.