I think people are forgetting that less players = less kills required for the percentage counter. Less players being on doesn't mean anything. . _.b
E3. You mean Nintendo?
They pretty much cleaned house this year.
In retrospect, it was kinda silly to say SHUNKA wasn't OP based on TA alone. That ignores the entire rest of the game.
Actually, it was kinda silly to think as such the moment SEGA was considering nerfing it.
S roll really needs entirely removed. It makes a bunch of PA's simply not viable without completely screwing up your camera/view and are mega awkward to use, and completely ruins the entire point of being able to set 3 PA's per palette like melee when you realistically can only use one PA per palette.
It just makes the game much worse, makes balance harder,gives you less options, and is just a nightmare.
I could say the same thing about elemental masteries on the force and techer trees. Element Weak hit, etc. I don't think there's anything wrong with having situational bonuses, and if anything more of them need to be situational. It should be strong enough that it's worth using when you hav ethe oppritunity but weak enough that in some situations just using another PA is more effecient.
As I've said before a lot of the PAs that work well with it have animations that are longer than flipping so the result is that flipping always deals more damage than just casting the PA twice. If it was more like 20% damage and the difference was distributed elsewhere you wouldn't feel like you have to use it all the time, but when you DO happen to be flipping it'll help make up for the lost damage.
When was the start of all this?
When did the cogs of fate begin to turn?
Perhaps it is impossible to grasp that answer now,
From deep within the flow of time...
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