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  1. #1
    PSO Assassin
    Join Date
    Feb 2001
    Location
    New Hampshire
    Posts
    121

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    I?m working on a new mag for my Fonewm? And I?ve already put a lot of work into it, but before I go any further I need some advice and information about how attribute enhancers and stat caps work.

    I?m lvl 68, and my old mag had over 140 mind. When it was equipped I?d have something like 1105 TP. Then if I would equip a god/mind it would seemingly do absolutely nothing? my TP would still be 1105. If I?d try to use a mind material it would be grayed out though as soon as I unequipped my mag I could use it. Was I hitting an attribute cap? ? an attribute enhancement cap?

    The reason it?s important for me to understand is I don?t want to make a mag with let?s say 200 mind and find out when I reach lvl 100 that 160 mind would give me exactly the same effect because of some cap. Can anyone explain to me how this all works?

    Currently I have my new mag up to something like this:
    Def: 35 Pow: 0 Dex: 0 Mind: 60

    As you can see I don?t care at all about Pow and Dex? only mind and def. Will there be some sort of def cap too? And what?s this I hear about fonewm?s max mst being 670? Any help or recommendations would be appreciated.

  2. #2

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    yeah it's on the Japanese webpage, good think to think on though.. I was planning to get a 100+ Mind Mag

    let me dig the site up..

    http://www.jeha.org/pso/

    how to use:
    open up www.altavista.com
    hit babel fish/translate
    input site, select japanese to english

    hit character
    hit ability max value chart
    you're interested in perseverance

    hope this helps..

    DCKaz

  3. #3
    PSO Assassin
    Join Date
    Feb 2001
    Location
    New Hampshire
    Posts
    121

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    Thanks. I was looking at the race * occupation chart. I'm not sure what to make of it. Does it mean the highest mst a fonewm can ever have, even with enhancers like a mag or god/minds, is 670?

  4. #4
    PSO Assassin
    Join Date
    Feb 2001
    Location
    New Hampshire
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    121

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    Ok, I managed to get my DFP over 290 to 292 by equiping a general/body... so it seems you can get over the cap?... Now I'm even more confused ;p

  5. #5
    PSO Assassin
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    Feb 2001
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    New Hampshire
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    A little more info... after playing around a bit it seems no matter what I equip I can't get MST over 670. What's interesting though is I can get DFP _way_ over the supposed max of 290. Anyone know what's going on here?

  6. #6
    PSO Assassin
    Join Date
    Feb 2001
    Location
    New Hampshire
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    Actually, what would be helpful is for a highlevel fonewm or fonewearl to post what their base MST is. The most useful would be someone who is lvl 100... that way I could get an idea of what point rasing the mind on my mag would be wasteful.

  7. #7

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    I'm fairly sure ATP and DFP can go over the caps with equipment factored in. Hunters on this board have stated they can get 999 ATP with a good base + weapon. I'm not sure if this holds true for all other stats however...

  8. #8
    PSO Assassin
    Join Date
    Feb 2001
    Location
    New Hampshire
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    121

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    I just talked to a lvl 100 Fonewm online. He said his base MST is 530. My mind stat is currently at 64, so I'm going to leave it there and get my defence up to 136. That should work out pretty well.

  9. #9

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    If you are interested to know. The BASE humars stats top out at:
    ATP: 710
    ATA: 142
    EVP: 450
    MST: 590

    If you equip add ons like legs, power, or mind slot items, they will take you up to but not past these. Your mag will also only increase up to these base stats. However your armor and weapons will surpass these.

    Also I know that fonewms max out mst at 670.

    Another thing to note is, ever since about lvl70 or so, my humar gets crap for leveling up. Starting out I would get +7atp +4mst +5evp. Later on, you very rarely get +7 or even +6atp. Beyond 80 my humar got +2 +3, and very rarely a +4. Evp and mst also drop off. My last level up (91) was +1atp, +2dfp, +2mst, +1evp.

    Although you don't need the stats anymore, just don't except your lvl 20 character to get about +400atp by the time you get to lvl100 (+5 per level).

  10. #10

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    MAX CHARACTER LEVELS!!!!!!!!!!!
    Hunter HUcast HUmar HUnewearl
    ATP 710 710 710
    DFP 310 310 310
    MST 590 590 0
    HP 142 138 150
    EVP 450 450 450
    LCK 100 100 100

    Ranger RAcaseal RAmar RAcast
    ATP 551 553 553
    DFP 280 280 280
    MST 500 0 0
    HP 165 167 167
    EVP 450 450 450
    LCK 100 100 100

    Forces FOmarl FOnewm FOnewearl
    ATP 483 463 463
    DFP 290 290 290
    MST 650 670 670
    HP 132 121 120
    EVP 450 450 450
    LCK 100 100 100

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