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  1. #51
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    Quote Originally Posted by MimiChan View Post
    I think I want to clarify. Does Bouncer inately cast tech? (meaning the third class who can access the whole techniques library) or they just limited to PA and needs Fo/Te subs to cast?
    Videos don't provide enough information for that. So, as the thread says time to speculate.

    My assumption is that Jet Boots will have an exclusive set of PAs with both S.attack and T.attack based PAs in their library. If not that, they may have something in their skill tree that grants them usage of the 6 elements in the form of a long range basic projectile. It seems like from the videos released that after you use a particular element, it enchants your melee attacks with that element, which might actually pose interesting combinations with Fighter's Chase Advance since Jet Boots appear to have access to the full element spectrum. But I doubt it, since Chase Advance is still completely useless against bosses.

    Unlike Fo/Te, Jet Boots don't appear to be completely reliant on techniques since they have an array of kicking PAs. It sounds a little bit OP to have a class that can both ilmegid and use PAs, or at least it poses the possibility of rendering playing Force or Techer completely pointless when you have a class that can do the same, and more.

    Their usage of techs must be different, otherwise Jet Boots should simply be a weapon extention to Force and/or Techer.

  2. #52

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    Quote Originally Posted by MimiChan View Post
    I think I want to clarify. Does Bouncer inately cast tech? (meaning the third class who can access the whole techniques library) or they just limited to PA and needs Fo/Te subs to cast?
    We don't know, we're kinda assuming you'll be able to bar cast everything based on the video showing barta charged and cast from the boots. But it's entirely possible that Bouncer's T-atk role begins and ends with boot PAs running off T-atk.

    On the other hand, when Techer was coming, it wasn't 100% known whether they'd be able to charge techs, the only thing we did know was that they'd be able to use Force's specialised techs since Force could already use light attack techs (which at the time were exclusive to Maloo friendship rewards).

    As for Bouncer skills...

    Acro Stance, increase attack speed in exchange for your natural PP regen. Combos well with blades because of their PP vampire, but less effective on most other weapons.

    Master Stance, not a stance but a 2x boost to your active stances, in exchange for 3x the total disadvantages.

    Jet Combo, increase the power of the next boot PA after a tech, and the power of the next tech after a boot PA.

    Rune Blade, increase t-atk by 30-50% of your weapon's s-atk. Only applicable to Fighter and Hunter weapons, Katana, Twin Blade and Gunslash.

    Carnage, increase maximum hitboxes per attack per enemy (constrained by range). Sounds OP but think of how many enemies have armoured parts; would only be ridiculous on Vibrace, which has two mega-weak weak points next to one another.

    Demolition, increase effective damage to breakable parts without increasing actual damage, for the purpose of smashing stuff up.

    Heart Strike, lock-on automatically targets the weakest point of an enemy, even behind breakable protection. You can only hit that point if you would be able to hit it normally, comboing with Carnage.

    Gambler Mastery, increase probability of RNG-based skills activating (Iron Will, Critical Strike, etc)

  3. #53

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    There's no reason to assume they don't have access to the entire tech library. We've seen them cast various of all types and they're advertised as a teching class, so... yeah.

    I believe they also mentioned the weapon actions on stream... but I kinda fell asleep. :| The info should be somewhere, though.

  4. #54

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    Quote Originally Posted by Gardios View Post
    There's no reason to assume they don't have access to the entire tech library. We've seen them cast various of all types and they're advertised as a teching class, so... yeah.

    I believe they also mentioned the weapon actions on stream... but I kinda fell asleep. :| The info should be somewhere, though.
    They said for the jet boots something along the lines of "press shift to help maek combos"

  5. #55

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    Wow, no wonder I don't remember that anymore. So specific. lol

  6. #56

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    If jet boots have a proper shift action, then that means they're probably going to use the combo system for their PAs/techs, right? That'll limit the number of slots for casting techs quite a bit. It'll be one tech or PA per palette slot, rather than three to four, since the combo system is so terrible.
    Last edited by Rayden; Jun 19, 2014 at 09:01 AM.

  7. #57

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    Quote Originally Posted by Rayden View Post
    If jet boots have a proper shift action, then that means they're probably going to use the combo system for their PAs/techs, right? That'll limit the number of slots for casting techs quite a bit. It'll be one tech or PA per palette slot, rather than three to four, since the combo system is so terrible.
    Seems likely to me that they'll do standard combo (Basic-PA-PA-PA) and require attack spell casting via the subpalette.

  8. #58

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    It's possible that they tweak the combo system somehow to make it more attractive. Sakai mentioned that they'll look into it, but who knows if we get the change now or later.

  9. #59
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    I don't really see what can possibly be done about the combo system. Some PAs are already designed to be combo-friendly, such as Gunner's melee PAs, and the whole point of the string building is that you are supposed to add 3 PAs and use them in a succession, along with normal attacks.

    Easy ways out, like making each successive PA stronger if it's not the same one that you used before will doubtfully do much good, since the whole problem is that it is way more effective to spam the one PA that is currently the strongest, since, if you don't, Rangers or Forces will kill stuff before you even do the 2nd attack of your custom combo, and a boss will just move 1 cm and make you miss, and you'll get blacklisted for inefficiency. It's even funnier that Hunter's and Braver's former most overpowered PAs were combos by themselves.

  10. #60

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    Jet Boost user in the videos is shown to cast technics from the boots.

    My opinions are:
    -> Technics can be used inside combo system
    -> The techcnics shown are actually T-atk based Photon Arts (Think of FOIE KICK)
    -> Jet Boost have their own selection of Technics
    -> Jet Boost are better used with low-grade Technics (Foie, Barta, Zonde, Zan, Grants, Megid)
    -> Technics behave differently when casted from Jet Boots
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