•Refracting Guard: Passive skill, max level 5, Main class HU-only: While in Guard Stance, a successful Just Guard restores your HP by 10%/25%/50%/75%/100% of the damage you would have taken instead(Maximum 1000 HP restored).
•Absorbing Guard: Passive skill, max level 5, Main class HU-only: While in Guard Stance, a successful Just Guard restores your PP by 1%/2%/3%/4%/5% of the damage you would have taken instead.
•Overflow: Passive skill, max level 5, requires Refracting Guard: A successful Refracting Guard, at max health, increases your maximum HP by 0.1%/0.2%/0.5%/1%/2.5% of the HP that would be restored. Your maximum HP returns to its original value when Guard Stance ends or is canceled.
•Oversaturate: Passive skill, max level 5, requires Absorbing Guard: A successful Absorbing Guard at max PP causes all PP costs to become 0 for the next 2/4/6/10/15 seconds. Effect ends early if Guard Stance ends or is canceled.
•Just Counter Advance: Passive skill, max level 10: While in Guard Stance, boost the damage of Just Counters by 10%/20%/30%/40%/50%/60%/70%/80%/90%/100%.
•Guard Stance Gear Boost: Passive skill, max level 1, Main class HU-only: During Guard Stance, a successful Just Guard fills the gear gauge to 50%. No effect if the gear gauge is already over 50%. A successful Just Counter completely fills the gear gauge from wherever it was previously.
•Bodyguard: Active skill, max level 10: Can only be activated during Guard Stance. 5/10/15/20/25/30/35/40/50/60 second duration. 180/175/170/165/160/155/150/140/130/120 second cooldown. While active, 5%/10%/15%/20%/25%/35%/45%/55%/65%/75% of damage taken by party members near you is halved, then transferred to you instead. Transferred damage that would kill you leaves you at 1 HP instead. Skill ends early if you reach 1 HP, or if Guard Stance ends or is canceled.
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