Originally Posted by
KakuRoze
PSO2 uses TCP, almost all MMO do use TCP, FPS usually do UDP cause of the massive data and speed needed.
A tunnel is a tunnel, both works in similar ways, but I think it mostly depends on what tools you want to use. PPTP has built in support in windows whilst SSH requires "external" tools. Also, SSH-tunnels rely on SOCKS proxies, so with the original guide in this post, you virtually set up two "tunnels", or even three.
PSO2 --> Proxifier (or similar) --> Putty --> Amazon AWS --> PSO2 Servers
However, with a pptp host, its only:
PSO2 --> Amazon AWS (by iptable-routing and PPTP Connection) --> PSO2 Servers
Which should result in less ping and less data/packet overhead, however, in this case, the ping is so high anyway, so it might not matter.
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