The default ARKS Lobby, My Room, and team room BGMs in PSO2 are amazing, though. I could also listen to the camp ship BGM all day
The default ARKS Lobby, My Room, and team room BGMs in PSO2 are amazing, though. I could also listen to the camp ship BGM all day
Last edited by minim; Jul 31, 2014 at 03:41 PM.
DAY DAWNS
HNNNNNNNNGH
it is actually a chill track though
But those songs you're linking are basically from different types of games, it goes back to that argument over what type of MMO PSO2 is or if it's even an MMO at all. Of course Final Fantasy is going to have some good battle themes, but the other songs are made for wandering around and exploring some big field. I don't see where music like that would fit anywhere in PSO2.
Here I love this song in GW2
But I wouldn't just dump that into PSO2's tundra or something unless there was some exploration mode or a big town to walk around in. Speaking of GW2 I hate how they reused so much of GW1's soundtrack. PSO2 tries way too many times to stick some part of an old song into the music, but I wish GW2 did something like that instead of straight up reusing music for like half the soundtrack.
Speaking of Tundra, this is the only music I remember from Cabal Online:
Actually the desert one was pretty good too:
Last edited by UnLucky; Jul 31, 2014 at 03:51 PM.
PSO2 Trivia:
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I love PSO2's music. Being a very prolific VGM listener, I might even say PSO1 and 2 music is the best I've ever heard. Well I admit I have some visual novels in mind that do beat it.
But music is subjective, as was just mentioned earlier. So no matter.
Anyway, the whole deal with the music changing based on there being an enemy near or not can be tolerable since you at least know to expect it. On the other hand, since enemies are so darn numerous and frequent, I find it hard to ever get to listen to "peaceful" segments very long at all.
If we're talking about which PSO2 music we like, then I also like the character creation theme that doesn't play anywhere else but should play when you're changing your character's looks but doesn't because sega is the devil. Fuck. I:
I don't see what game genres have to do with music quality. You could argue that the music genres from different games aren't the same though.
Also on the topic of GW2. This is my favorite track from it. It's so adventurous.
That is funny, because there are exploration themes for every single field type in PSO2.
Speaking of exploration themes, FFXIV also does a thing where it has a battle version and an exploration version of tracks, though it only does this for certain dungeons. Still, it's a very nice implementation of it as it sounds a LOT better than PSO2's version. Maybe not as varied, but I'm less worried about variety and more (MUCH more) concerned with musical aesthetics in any case.
I really like the Sympathy system in concept, but in practice it feels like the composer's had to walk around too many eggshells in getting it to work for him.
My favorite thing about Cabal was all the music by NovaSonic.
I feel like it's purpuse (randomizing the music) is completely antithesis to creating memorable music. Because it's random, it's harder to remember all the parts. Plenty of games have already done the whole "different music plays when you do different stuff" thing, including past phantasy star games, so I don't see why they had to complicate it by being random on top of that. They did it better with the Oracle music just shifting to a slightly different version though, and I LOVE the concept of PSE burst music.
Last edited by Kondibon; Jul 31, 2014 at 03:57 PM.
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