http://www.pso-world.com/forums/show...0&postcount=37
Bouncer skill tree :3
http://www.pso-world.com/forums/show...0&postcount=37
Bouncer skill tree :3
I really hope shifta air is a damage boost while in the air.
And if Rapid boost has a JA bonus then it's probably gonna be active. :/
Does that look right?
I assume question mark is Craft Mastery or Rare Mastery, but where is the other?Code:Aptitude Up 1 ? Step ├───────────────────┬───────────────────┐ │ │ │ 3 │ 3 │ │ Striking Up 1 Technique Up 1 Bouncer Mag Step Advance │ │ │ │ 3 │ Striking Up 2 ├───────────────────┬───────────────────┐ │ │ 1 │ 1 │ Jet Boots Gear Dual Blade Gear Step Attack ├───────────────────┬───────────────────┐ │ │ 3 │ 3 │ Elemental PP R. F Critical Field Just Reversal │ │ │ │ │ J R. PP Recover ├───────────────────┬───────────────────────────────────────┬───────────────────┐ │ │ 3 │ 3 │ ? │ Shifta Air Att. B. Deband PP Restorate Heal Share │ │ │ │ ? │ Heal Bonus ├───────────────────┬───────────────────┬───────────────────┬───────────────────┬───────────────────┐ │ │ 3 │ 3 │ 3 │ ? │ 3 │ Rapid Boost Elemental Burst Jet Boots Strike Photon Blade Fever Photon Blade Escape │ │ │ │ │ 3 │ ? │ Rapid Boost JA Bonus Photon B. Fever Up 1 ├───────────────────────────────────────┐ │ 3 │ 3 Elemental Stance Break Stance ├───────────────────┐ ├───────────────────┐ │ 5 │ 3 │ 5 │ 3 Elemental S. Up 1 Elemental S CriticalBreak Stance Up 1 Break S Critical
http://www.pso-world.com/forums/atta...5&d=1408202057
There seem to be 3 column top right corner, but on your "text tree" there are two online. :3
Is that all they showed? Names alone are worthless unless we have numbers.
Break Stance is garbage unless it gives a stupid multiplier higher than Chase Advance ever did, and Element Stance has to be both a good enough damage bonus to be worth rainbowing all your weapons yet not stupidly broken as guaranteed damage with Jet Boots or tech casting.
Switch Strike has to be worth the points and not just give a fraction of what's on your weapon as flat stats, but making it completely ignore T-Atk destroys Bouncer as a hybrid type. At most it means the class is two kinds of specialists, but never both at once.
Yet more garbage crit skills. Seriously, more critical hits only on breakable parts, really? And craft skills are either useless trash or the only thing keeping crafting relevant; no middle ground.
And who knows what anything else even does.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Yeah, I think that's about everything. Kudos on seeing through those huge blocks of text, I couldn't make out the skills on that side.
What if Bouncer's Rare Mastery is Craft Mastery? Since it's a weapon with a condition (instead of 10*+, it requires craft?)
I would laugh so hard if it's +30~50 Dex/Aptitude like Braver Rare Mastery, but the requirement is crafted weapons.
Depending on how good Photon Blade/Heal/Jet Boot Strike/Elemental Burst skills turn out to be...
I think I'll just be going Gears + Shifta/Deband + Rapid Boost + Break Stance.
Hopefully Break Stance has a higher modifier than all other current stances since it only works on limited targets, and those targets both go away, and are usually more durable than weak points. If so, Break Stance + Weak Bullet can make quick work out of boss parts.
I will be going same of you, except Elemental Stance and Elemental Burst sure.
I'll wait&see for dat elemental pp recovery field too.
Hopefully the bonus is significant.
Because technique wise, Weak Stance from Braver already works for this use (So the modifier should be greater than this).
Not to mention Elemental Weak Hit from Techer is passive, and has this effect as well. (So the modifier DEFINITELY should be greater than this)
I think for weapons, having a skill that requires you to gear up with rainbows would be annoying. I main Force, and I dislike this about Elemental Conversion.
I would think that other, less conditional stances would be more appealing to damage classes.
Braver's Average Stance is always on, so you don't have to worry about elements. (Modifier MUST be greater than this)
Hunter's Fury Tree is always on... although it's also so strong so IDK if we can really expect it to beat this tree.
Even if it matched the modifier for the Fighter's Brave/Wise Stances, I think positioning is more accessible than rainbow weapon sets. (Although the rainbow can be more convenient if you have them)
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For Elemental Burst, I just hope that the utility is worth the space on the subpallet.
Bouncer in general seems to have way to many active skills, which is especially bad because it uses Techniques which also take subpallet space.
To make it even worse, IIRC they were promoting BO/TE class combinations? Techer could potentially have too many skills that reside on your subpallet already! (Thankfully Territory Burst is becoming passive)
They need a subpallet expansion already, where you can use a modifier key to use a second row or something.
I'm already out of subpalette space on HU/TE, BO/TE will be a nightmare...
Updated skill sim should hopefully be up by the end of today~
Sega's logic in a nutshell.
Let's give rare weapons a higher min damage to make them more special.
But wait that makes crits useless!
Let's make a expensive weapon enchancement system that lowers the min damage back to what it was before.
Crits are relevant again! God save us all!
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