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  1. #11
    The James Franco of PSO2 NoiseHERO's Avatar
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    Quote Originally Posted by CelestialBlade View Post
    Inefficient coding?
    Oh .W.

    AYY. All you nillas days is numbered.

  2. #12

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    it's also a lot of new costume/weapon models AND their textures, story data etc...... So it's actually smaller than I expected. remember there's and An Alva and Vita version of each base weapon type and like 4 base weapon types which adds up to quite a bit, not to mention the amount of rares each new weapon type will most likely have.

  3. #13

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    Im sure well get new info if someone datamines
    Gamertag: jaye3rd89

  4. #14

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    Quote Originally Posted by Maenara View Post
    Unless Sega did anything but number tweaking for balancing, the balance changes should take up almost nothing in filesize.
    They did also mention speeding animations up for PAs. There also the sped up running and rearranging all the skill trees. And changing the property of of several skills.

    I don't know what that all adds up to, just more then some number tweaking.
    Laxedrane - Ship 10| Force-70 Hunter-70 Techer-70 Braver-70 Bouncer-70
    Darrin- Ship 10 Ranger-62 Gunner-65 Force-1 Techer-0
    Ismaire- Ship 10 Hunter-51 Braver-51 Bounder-1

  5. #15
    ダーク ファルス 【守護者】
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    Audio and images takes a lot of space. Movies too.

  6. #16
    Sega Stockholm Syndrome GHNeko's Avatar
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    Especially if they're not rendered in a space-saving codec/fileformat

    And let's not forget dummy files lol.



  7. #17
    PSO Assassin Rain Walker's Avatar
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    Or actually pushing in the new compressed files. Guys let's not think positive once

    「insert cool char name and lvl here」
    Ship 7
    Lazy in everything .-.

  8. #18

  9. #19

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    First pre patch is up for download.

  10. #20
    ダーク ファルス 【守護者】
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    I'll just wait for someone to put up a direct download.

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