Page 7 of 14 FirstFirst ... 45678910 ... LastLast
Results 61 to 70 of 131
  1. #61

    Default

    Since I have Guild Milla, I went ahead and level'ed BO a little on Tasia. The result: no damage from sub, obviously, but I was a walking mini megiverse with Heal Share and that Deband atk PP combined with atk pp restore is insane regen.

    That's about it, I didn't dig further, but a rainbow palette of TMG get more damage from BO than TE sub. Utility wise, both have it's up.
    Ship 2
    ID: Mentalist
    Chareen, FOTE
    Tasia, GUHU/RA, RAHU or SUGU.

  2. #62
    Gunmage you say? batokage's Avatar
    Join Date
    Apr 2007
    Location
    that place in that country
    Posts
    140

    Default

    So speaking as a GU who doesn't own a guld milla, does it make more sense to stay GU/BO with a chain trigger emphasis on my gunner skill tree along with he 20% unconditional boost of perfect keeper and attack PP restorate or is it better to go with RA/BO since there's weak bullet, trap PP tactics/gravity bomb as well as damage boost for long distance attacks (provided this actually boost more than shooting attacks).
    PSO2 - Abaresque 10gu [Female Human]
    HU-28 / RA-34 / FO-30 / BR-34 / FI-8 / TE-49 / GU-54 / BO-44
    Ship 2
    Leader of the ChargeShotBlues

  3. #63

    Default

    im currently playing fo/gu with crafted tmg with chain finish potential.
    Furthermore, you can zondeel-stylish roll without any delay if you jumb after casting tech to cancel the animation.
    Also, fo/gu is not amateur-friendly as it required a lot of skill to master the chain and ilbarta.
    watch this video and analyse it. However, sega plans to nerf chain in the future too.
    therefore, dont get your hope up.

    http://youtu.be/hbAKC_sNnds

    in this video, i messed with chain as only 18 combo applied while >19 combo is much more damage.

    check out my channel, there are some old video from ep2 when gunner dont get nerfed yet.
    Last edited by taizero00; Sep 5, 2014 at 03:10 AM.

  4. #64
    Gunmage you say? batokage's Avatar
    Join Date
    Apr 2007
    Location
    that place in that country
    Posts
    140

    Default

    O___O holy hell. I'm assuming you have at least chain finish and elemental conversion maxed right? Why did it never occur to me to use uncharged auto target techs like rafoie, ra/sazan, grants, or ilbarta to keep up a chain...

    Either way is a crafted Ilbarta the only way to do respectable tech chain finish damage because of its stacking damage nature?
    PSO2 - Abaresque 10gu [Female Human]
    HU-28 / RA-34 / FO-30 / BR-34 / FI-8 / TE-49 / GU-54 / BO-44
    Ship 2
    Leader of the ChargeShotBlues

  5. #65

    Default

    my ilbarta is crafted ice fang with +150% power. charge time is 1.2s
    my chain finish is max and ofc element conversion. also only ilbarta chain combo is most natural combo with tmg while doing a huge damage.
    * one more thing, i never run out of pp if i spam the ilbarta normal without chain unlike anything other force have to switch to gunlash or pp convert or PB.

  6. #66
    (⌐■_■) ShinMaruku's Avatar
    Join Date
    Feb 2006
    Location
    Firmly attached to Sil'fer's boobies
    Posts
    5,365

    Default

    Well good to see this nuttery still works.

  7. #67

    Default

    The most satisfied Challenge ever make with FO/Gu

    Spoiler!

  8. #68

    Default

    That looks really promising. Be sure to update us when the Chain nerf hits. I hope it's still viable after.

    Ship 2 - Player ID: Faust
    Ashbell HUFIdewman - フランブローズ FOFIcaseal - GALE GUHUmarl

  9. #69

    Default

    hugest nerf to stylisJA;;;60%->10%..
    now fo/gu is no longer viable....just a quick updating...
    thanks sega... now i cant play the class i love anymore

  10. #70

    Default

    Yeah, GUFO leveling was good fun at the end of EP2, but I had been busy level capping TE and leveling BO in EP3, and with the announced further change to GU, I didn't invest more time/meseta on that class combo. I'm glad I did now...

    One has to wonder if that grave making was because FOGU, as it standed, was going to outshine the eventual R+Tatk class next year?

    On the flip side (no pun intended), maybe, just maybe, Sega will release some good TMG with great Tatk and PK latent and have it FO, TE and BO (why not?) able.
    Ship 2
    ID: Mentalist
    Chareen, FOTE
    Tasia, GUHU/RA, RAHU or SUGU.

Similar Threads

  1. The Phantasy Star Discussion Thread
    By Ryna in forum Phantasy Star Classic General
    Replies: 90
    Last Post: Feb 25, 2007, 11:13 AM
  2. what is the magic of summer
    By best_sato134 in forum Fresh Kills Landfill
    Replies: 19
    Last Post: Jul 3, 2006, 07:41 PM
  3. The fighting game discussion topic.
    By Shadowpawn in forum Fresh Kills Landfill
    Replies: 37
    Last Post: Jun 30, 2006, 05:46 PM
  4. Replies: 3
    Last Post: Aug 17, 2004, 08:23 PM
  5. GC: The East Tower - discussion topic
    By VulpesMundi in forum PSO: Mag, Quest, Item and Section ID
    Replies: 48
    Last Post: May 28, 2003, 05:17 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •