A support oriented melee caster, Techer can be played in a variety of ways. Without too much in any one direction, Techer relies on a complimenting subclass more than anything else. With its own separate elements, doubling up with Force can be an effective pure caster, but pair it with a melee subclass and the Wand becomes a surprisingly damaging weapon.
Te/(Hu|Fi|Br) - Melee
Techer main, even with a Force sub, is an underwhelming caster, since they lose out on Element Conversion and can't equip most Rods. If you want to main Talis for tech damage, you would be better off as a main Force, which still beats Shifta Strike even if you don't have multiple weapons with varying elemental attributes.
That aside, Wand's melee attacks are surprisingly powerful, with its weapon gear causing an explosion for every enemy you hit, which can then each hit all nearby enemies. A Hunter sub for pure melee, Fighter sub for an even boost across melee and techs, and Braver for the strongest regular attacks and targeting weaknesses/weakpoints. Sadly, a Force sub does very little for your melee attacks besides a bit of extra T-Atk for explosions, so it's not conducive for hybrids, but even as a melee spec, you might still want to cast some techs (or improve your Zanverse at the very least), so feel free to
grab the Mastery of your choice.
Te/He scales the highest with multiple nearby targets (like with Zondeel) since everything except Fury Combo boosts the explosions just as much as the regular attacks. You can either go for S-Atk Up like in the linked build to achieve similarly powerful regular attacks as Te/Br, or opt for some of the
survival skills instead. And since Hunter doesn't boost tech casting very much, you can
drop PP Convert for stats or even max out Deband Cut for further survivability.
Te/Fi is the best for general tech usage mixed in, since their skills boost everything equally. Nothing like a Force main, but they wouldn't have powerful normal attacks so it's not a direct comparison. To further pursue a more balanced loadout, you can
drop the S-Atk Up for other skills like so, or you could try something similar if you'd rather
keep the extra stats but hate Wise Stance. Do note that PP Convert does NOT trigger Crazy Skills on its own, unlike Limit Break.
Te/Br would be best against a single target since its normal attacks themselves are so much stronger than the explosions, not to mention Weak Stance being incredibly useful against most bosses. If you have a Tenelfter bow, you could make use of Banish Arrow on larger targets with a
specialized bow build.
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