Well I've been playing Bouncer/Fighter to level up bouncer and I use the elemental stance (havent used my reset pass(es) yet so i figured i'd try things out) and the damage output with boots is pretty good, especially with the s-atk switch thing. But yeah I'm sure its only cause it's all low level stuff.
Hi, eps3 made me wanna play back so badly and before deciding whether im going to sub te or fi can someone tell me whether jet boots PA's power is based on tech or striking?
also according to pso2.swiki.jp, Fighter's Limit Break not only triggered Halfline and Deadline, but it also trigger Crazy Beat since it counts as abnormal status source : http://pso2.swiki.jp/index.php?%E3%8...82%BF%E3%83%BC
also Bouncer's Jet Boots Gear effect is changing your boots elemental weapon into the last technic that u charged (excluding shifta, deband, anti, and resta) which is very good for Elemental Stance, source : http://pso2.swiki.jp/index.php?%E3%8...82%B5%E3%83%BC
edit : adding sources
Last edited by darthvader; Aug 28, 2014 at 11:13 AM.
You get a damage boost when you combo one PA into another. It has to be PA to PA (or tech to tech if you're casting). Not normal to PA or PA, normal, PA.
If this isn't your playstyle at all I'd avoid it. I always have it set to chain one PA into another, but that's my style.
PSO2 Ship 6
HacksawJimcuttn - HU 75 | FI 75 | RA 75 | GU 75 | FO 75 | TE 75 | BR 75 | BO 75 | SU x
Queso - RA/HU
According to pso wiki jp (again), rapid boost increases your normal attack aspd, and reduces technics (and PA) charge time when you're on Jet Boots.
Rapid boost JA boost is just like other JA bonus but it needs rapid boost to be active in order to trigger it.
And if I read things right, Elemental Burst is a chance to trigger an explosion of Element which your Jet Boots gear has saved (your last casted tech's element) so it wont work unless Jet Boots Gear is learnt. 20% chance to trigger a 200% explosion power at lvl 10
source is same as my previous post.
I'm stil downloading the patches right now so I can't really test it out whether the swiki is right or not, sorry.
Whats the current max +s-atk bonus of deadline, halfline and PP slayer for fighter?
Last edited by Eternal255; Aug 28, 2014 at 12:40 PM.
If you switch Rapid Shoot Up 1 to level 3 and Rapid Shoot Up 2 to level 3, you can eke out 10 more R-ATK (160 vs 150).
I changed how I did those now to dissuade people from getting the prereqs and stopping before actually taking the skills they unlock.
If the skill is bad on its own then it will be low priority. Consider the skills below to cost extra points instead when deciding whether or not they're worth getting.
15% at lv5
Deadline = 150 All Atk at lv10
Halfline = 100 All Atk at lv10
PP Slayer = 200 All Atk at lv10
Crazy Beat = 200 S-Atk (no R/T-Atk) at lv5
Ah right, I forgot they made only RSU2 better
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
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