I missed this, but I'll answer it anyway. The current metas are as follows:
God-tier:
FiHu
RaHu
RaBr
FoTe
FoBr
TeBr
High-tier:
BrHu
Gu/X (probably, I haven't actually messed with this but everybody is telling me it's not so great anymore with the nerf to Fury and S-Roll JA, so this could be anywhere)
OK-tier:
Hunter main
Shit-tier:
Anything bouncer
I feel like FoFi should go somewhere, but Nabarta isn't really worthwhile to mention, honestly. FoTe and FoBr can do much better DPS with stronger techniques. It's extremely PP-efficient and easy to use, though.
Fighter, with Limit Break and other various buffs, is a much stronger candidate than it used to be. With the buffs to Assault Buster and Slide End, those PAs are able to hit an average of 50K with proper equipment and buffs. Unfortunately, they're really the only notable PAs of the Hunter arsenal, so playing a Hunter main is pointless as the strongest Partisan (Trident Crusher) is FI-equippable, so you're much better playing Fi or Br as your main. Hunter shall forever be doomed as a subclass, it seems. As always, Backhand Smash is your choice of PA for boss killing.
Ranger is just like it always was, an insane enemy crusher with a plethora of good AoE options. Not easy to play, but extremely rewarding. RaHu is better for general play and AoE options, while RaBr is a much stronger boss candidate with Bow (Master Shoot/Last Nemesis with Banish Arrow). It pretty much got insanely buffed with Episode 3, not nerfed. The largest nerf to Ranger was the projectile change of Satellite Cannon, which now comes from the top instead of the bottom, which ruins a lot of options.
Force got mega-buffed with Episode 3 as well. Ilmegid has always been inferior to other options that FO has, but since Ilmegid was bandwagon good (eg: easy to use for results), the rest of FO's arsenal got buffed pretty significantly. Fire FO and Bolt FO are insanely strong now, and can output huge numbers with their techniques. For example, Foie can easily do 23K~ on non-weak points (but weak enemy) as FoBr, while the other fire techniques will obviously do more, especially in a Zondeel. Zonde got buffed by quite a significant amount too, further increasing the damage of Zondeel > Zonde combos.
As an add, all melee weapons now have Step Attack innate, which means that FoTe is able to step with daggers properly now, furthering their usefulness. Being able to use a really strong T-Atk weapon with Step Attack (Elysion) and faster stepping than before is a much useful skill for TA.
Going from sort of low-tier to God-tier, the new skill "Attack Advance", along with the many TE buffs from Episode 3, have made TeBr a serious new meta. Currently, the best choice for Tower Defenses is now a TE majority, as proper gear and buffs will allow TE to easily one or two shot all Zondeels with heavy enemies such as Goldrahdas and Cyclones. Even for single targets, TeBr is able to output extremely heavy damage, out DPS'ing Braver's Sakura End and Shunka Shunran quite easily.
I can honestly see Techer getting nerfed in the near-future, it is literally THAT overpowered now.
Braver, on the other hand, just keeps receiving nerfs. Going from the very top of the league to standing on its last legs, Braver is able to keep up with the God-tier classes, but it can't really do anything special that the other classes can't do better. Right now, Braver is more of an all-rounder class than anything extremely overpowered (Kanran for AoE, Sakura/Hatou/Shunka for single target DPS, Katana Combat for high powered AoE, etc). With Techer's buff though, Katana Finish's usage is dwindling fast. It's still really good, but comparatively, it's honestly not that great anymore with the nerf to Fury Stance.
Gunner, I can't really comment on too much, but I'm hearing its usage is definitely going down. It's still a -good- class, but the other classes can do things so much better than it now. It most likely has no place in any sort of top-tier party / MPA, but take this with a grain of salt. It didn't have a place in top-tier parties before Episode 3 either, but there could be something good for it out there now with the Chaining Buffs, but once again, I can't really say.
tl;dr of above paragraph: I can't say anything about Gunner.
And lastly, Bouncer is literally nothing but shit right now. It's hype as fuck, and hella flashy, but that's all it really has going for it (apart from support I guess, which TE can do better, along with damage). It's extremely powerful against bosses, but the strongest thing in its arsenal is its Dual Blade gear, which is only really viable for spamming when Photon Blade Fever is up, which has 45 second duration and 120s cooldown, so less than half the time. A few of the Dual Blade PAs are very strong, but their movement makes them extremely unspammy and rather low DPS amongst groups. Jet Boots are honestly just a bad weapon overall. Their damage is rather low and their PAs are extremely gimmicky. Tree is also really bad. Not much to say really... They can work, but that well. Something else is always the better choice usually.
Jet Boots are a very good utility weapon for FO, though. FO is able to take some shortcuts with double-jump Ilzonde, as you don't fall very much at all when charging techs in the air with boots, plus Skyzonde (Double-jump Razonde) can be very useful in some situations. Of course, these utilities are best used on classes such as FoTe, FoBr, etc. with all-class boots (or FO equippable, at least).
5:22 Lilipa as FoTe using Jet Boots strategies (on Nico).
Bouncer has the most potential to change though, since it has a very small selection of PAs. Right now it's definitely the lowest of the low, but perhaps it will break through to the top much like Braver did in the past.
That's my 2 cents on current class standings with Episode 3! I really hope Bouncer does get better though, I really do like their weapons, but I love results much more. ._.
The above is counting all sorts of gameplay modes, such as MPA, AQ, TA, TD, etc, not anything specific.
Connect With Us