Originally Posted by
Zorua
I had high hopes for this new balancing team when they first revealed the new trees, but now I'm not so sure about them. First off, why are they nerfing technic customization? Force already got hit hard by the rebalance, but SEGA wants to hit it even harder? Pretty much everyone jumped on the Bouncer hype train, don't make the last couple of forces get on it too, SEGA. Then what they're planning to do to Gunner sounds even worse. I thought that SEGA wanted people to stop abusing Hunter as a subclass, but this update is screaming, "Please play Gu/Hu." I mean, CT was already pretty useless and situational at best, but now they're going to nerf CF's damage... Just when I thought burst damage build's were getting some help too. Now you have to be using TMGs to get the chain high, or CT isn't even worth having. If CT was too easy to spam, they could have just made it harder to spam. In fact, why would anyone need to spam chain? When are you going to be using it other than against bosses? To top it off, they're buffing Infinite Fire. I hope GM doesn't get nerfed so hard that Gu/Hus won't be able to keep themselves alive, otherwise TD3 will be Shunka War again... except the braver corpses will be gunner corpses.
"All you Gu/Ras, Ra/Gus, and Fo/Gus! Go play Gu/Hu plz!"
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