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  1. #31

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    Quote Originally Posted by Natsu Nem View Post
    They'll put in some Megid plants and some Del Sabers and call it a day.
    only if its classic pso megid

  2. #32
    "Of their own accord" Enforcer MKV's Avatar
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    Quote Originally Posted by Chdata View Post
    THEY JUST NeED TO ATTACK LIKE THE NEW DARKERS DO, BUT WITHOUT WAITING FOR YOU TO ATTACK.

    cool caps lock
    This, this, a thousand times this. And double the HP while nerfing Weak Bullet into oblivion.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  3. #33

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    Quote Originally Posted by Enforcer MKV View Post
    This, this, a thousand times this. And double the HP while nerfing Weak Bullet into oblivion.
    Have I called you sexy recently?

    Because what you said is sexy. And so are you.

  4. #34

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    Quote Originally Posted by Natsu Nem View Post
    They'll put in some Megid plants and some Del Sabers and call it a day.
    This is more than enough to wipe out most current players if they have pso1 mechanics. Would be especially fun to see cocky players with no pso1 experience in that situation.

    "Hey look it's one o dem newfangled Ob Lily things..how cute--"
    *Megid insta-death*
    *Raaaaaaaaaaaaaaagequit*

    Replace all gulfs with delbiters!!!!!!!!

    OHH replace all Rockbears with Belras. Punch you in the damn face from across the map.

  5. #35

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    Ultimate Quest, huh?

    I'm still waiting for Extreme Quests to become extreme.
    PSO2 Trivia:
    Crits are bad, m'kay?       Buffs/Heals ignore equipment
    20 Atk ≃ 1% damage     Mass WB = Instant Win    
    Skill Tree Priority Charts || Class Info and Build Guide

  6. #36
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Enforcer MKV View Post
    This, this, a thousand times this. And double the HP while nerfing Weak Bullet into oblivion.
    Can we just have scaling enemies in general? I've said it before, and I'll say it again, but stuff has the potential to take too long solo but be completely trivialized in a party, let alone a full MPA. Enemies and bosses need to have their stats rather than, or in addition to, their numbers scaled up when there's lots of people around.

    Balancing them for one extreme or the other leads to problems, and trying something in the middle just leaves as many people out.

  7. #37
    Hardcore Casual ReverseSeraf's Avatar
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    Quote Originally Posted by Kondibon View Post
    Can we just have scaling enemies in general? I've said it before, and I'll say it again, but stuff has the potential to take too long solo but be completely trivialized in a party, let alone a full MPA. Enemies and bosses need to have their stats rather than, or in addition to, their numbers scaled up when there's lots of people around.

    Balancing them for one extreme or the other leads to problems, and trying something in the middle just leaves as many people out.
    They do that to a certain extent with some bosses in regards to how long they're stunned (i.e. Bal Rodos, Vibras), but yes. This times 9001
    "Do not go gentle into that good night
    Rage, rage against the dying of the light"

    Twitch

  8. #38
    "Of their own accord" Enforcer MKV's Avatar
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    Quote Originally Posted by Kondibon View Post
    Can we just have scaling enemies in general? I've said it before, and I'll say it again, but stuff has the potential to take too long solo but be completely trivialized in a party, let alone a full MPA. Enemies and bosses need to have their stats rather than, or in addition to, their numbers scaled up when there's lots of people around.

    Balancing them for one extreme or the other leads to problems, and trying something in the middle just leaves as many people out.
    Sure, scaling health would be ideal. That'd go a long way. But I'm still of the opinion that the enemies don't have enough HP, in general. That just might be me, but it's how I feel.

    Quote Originally Posted by gigawuts View Post
    Have I called you sexy recently?

    Because what you said is sexy. And so are you.
    I love you too, Giga.

    Platonically.
    Enforcer MkX [TE/RA]: Critically injured
    Violet MkV [BR/HU]: On active duty



  9. #39

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    ...so, it was the exact same trailer we saw before.

    Cool.

    Wastin' my time.

  10. #40

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    You guys need to give up on this dream of PSO2 instilling any substantial challenges, for your own sakes. The acupulci(?) started off aggressive, high in number, and dispersed enough that they couldn't be dispatched in one go by AoE and look how that turned out for them. It's just not that game.

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