This is more than enough to wipe out most current players if they have pso1 mechanics. Would be especially fun to see cocky players with no pso1 experience in that situation.
"Hey look it's one o dem newfangled Ob Lily things..how cute--"
*Megid insta-death*
*Raaaaaaaaaaaaaaagequit*
Replace all gulfs with delbiters!!!!!!!!
OHH replace all Rockbears with Belras. Punch you in the damn face from across the map.
Ultimate Quest, huh?
I'm still waiting for Extreme Quests to become extreme.
PSO2 Trivia:
Crits are bad, m'kay? Buffs/Heals ignore equipment
20 Atk ≃ 1% damage Mass WB = Instant Win
Skill Tree Priority Charts || Class Info and Build Guide
Can we just have scaling enemies in general? I've said it before, and I'll say it again, but stuff has the potential to take too long solo but be completely trivialized in a party, let alone a full MPA. Enemies and bosses need to have their stats rather than, or in addition to, their numbers scaled up when there's lots of people around.
Balancing them for one extreme or the other leads to problems, and trying something in the middle just leaves as many people out.
...so, it was the exact same trailer we saw before.
Cool.
Wastin' my time.
You guys need to give up on this dream of PSO2 instilling any substantial challenges, for your own sakes. The acupulci(?) started off aggressive, high in number, and dispersed enough that they couldn't be dispatched in one go by AoE and look how that turned out for them. It's just not that game.
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